Indicates the current fuel level player has. Decreasing continuously.
Fuel is almost full.
Fuel is nearly empty.
Fuel is empty. This is where game ends.
Upgrade to increase maximum capacity, and slower fuel decreasing.
Indicates the current health player has.
A healthy heart, equals 1 health
A lost heart, can be recovered by picking up green items during the run
Player starts with 2 hearts by default. Upgrade to increase maximum health.
This is an example player loses a few hearts during the run.
Player has lost all of his health. Game over.
Click on each button to toggle on/off sound effects or music.
Music is on
Music is off
Sound is on
Sound is off
A notice appears at the top of the screen when there is a special event is about to happen. Automatically disappears after a few seconds.
Speed change notice
Mission objective at run start
Picked up a quest item
Out of fuel notice
Out of health notice