SpeedView uses the phone's built-in GPS system to show your current maximum and average speed, as well as the direction, total distance, and time traveled. It is more accurate than the one in your car. Suitable for running, car driving, biking, or hiking.

This speedometer blows my real speedometer out of the water. If my phone has unlimited battery life, I would use this permanently. It keeps track of your speeds history and its a giant dial on your screen. Worked really well for me and is a great idea if your speedometer is broken.


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Maybe a silly question, but I thought I'd ask anyway. Does someone watching your video on 2x speed reduce watch time because TECHNICALLY...you only watched it for half the duration? I don't think it does but just wanted to be sure

With a Strava subscription, you'll see your live speed on the recording screen and as a free athlete, you will see your average speed. At this time, there is no way to customize which speed is displayed on the recording screen even if you have a subscription. If you pause your activity when you have a subscription, however, you'll be able to see your average speed.

Ugh. Google brought me here. I thought the problem was settings on my new phone but it turns out the change to average speed was because my free trial of premium lapsed. I understand the freemium business model and the need for people to get paid. By all means make all kinds of cool special features and offer them at a price. I didn't find them that special so I didn't pay to keep Premium. The ability to display actual speed on a GPS-based app is not a special feature. There are heaps of free apps that do it. Any of which can be run with Strava going in the background, or just switch to another fitness app.

21 days of free "Subscription Preview remaining. Somewhere I read that with the subscription the current/live speed is displayed. Hopefully, it will go back to Avg. speed when our free Subscription Preview expires. I've been using the Adidas Running app, but it's not as good as Strava. It's interesting that if we were to subscribe to Strave, then we would actually receive worse service ie., current speed instead of average speed. What a business plan!!!!

Hello, you shouldn't have to adjust anything in order for your live speed to display during an activity recording. Is your app up to date (a quick delete and reinstall will ensure you're on the most recent version)? If you still don't see your live speed after reinstalling the app, can you please submit a support ticket and send us a screenshot of what you're seeing while you're recording a run?

his is totally unacceptable. The idea of paid features is understood, but live speed is too basic to charge money for. I ended my 1 year subscription a short while ago and was surprised to see you have included live speed as a paid feature. From my point of view, this is an unethical step and a non-legitimate pressure of a community app to prevent such basic info from non-subscribers. It is not even wise. If a person does not recognise the wealth of the paid features as a good enough reason to pay, do you think this "punishment" will make him or her pay? Most probably it will cause one to consider using another app.

Not showing live speed is really weird, I concur, but it isn't a change. I don't think there ever was a time when the app showed live speed for non subscribers, but I can't speak for the app version 10 years ago or older. Everybody who needs it and doesn't want to buy a watch, a bike computer or a subscription just uses another app for recording like Wahoo Fitness. Those apps usually can upload the activity to Strava afterwards.

I have small object because i set the object size to realistic size just like the size of it in real life. Now my camera move too fast , it pan too fast , roll too fast , zoom too fast even with precision zoom (ctrl + mmb). I have yet to find a documentation on blender on how to control the view speed.

To deal with small part of a large object where the view move too fast , go to edit mode and select at least one faces of the small part , then focus the view , now the camera speed no longer move too fast.

I was also thinking of the use-cases for avg speed even in racing. Especially for just oneself, being able at a glance to know in a crit race where your average speed is at the completion of each lap, etc. And likewise easily knowing how this compares to your past efforts. IRL, there are a lot more variables that make avg speed less valuable (especially things like wind). For the same course in Zwift, we have the advantage of all environmental factors being a constant.

Yes. Starting with rsync version 3.1.0 the --info=progress2 argument will give you progress on the entire transfer, including speed of the entire transfer. You can see a little bit of detail on the rsync man page.

I'm embarrassed to ask this seemingly stupid question, since I've owned four Alpha 7 series cameras, but: On my a7RV, when the mode dial is set aperture-preferred, the shutter speed shows as a fraction, as in 1/30, which is what I've been seeing in cameras for over 60 years.

Hi Ziiar- this happens in perspective views when the camera gets very close to the target- the best way out is to use Zoom Target to zoom rather than Zoom Window to zoom to a specific location - this will reset the target point and scrolling will be more like what you expect.

It might be instructive to turn on the display of the viewport camera in the Perspective view so you can see the frustum and how wheel zooming works.

Camera command, Sho option in the Perspective viewport.

If you are using an embedded ARM device (such as a Raspberry or ARM based phones), you will not be able to use solutions using lscpu, dmidecode or /proc/cpuinfo because the current speed is not listed there, if the tool is at all available. Instead you have to use sysfs:

Neighborhood Speed Watch programs, a traffic-related variation of Neighborhood Watch or Crime Watch, encourage citizens to take an active role in changing driver behavior on their neighborhood streets by helping raise public awareness and educate drivers about the negative impact of speeding. In these programs, residents record speed data in their neighborhood using radar units borrowed from a city or county law enforcement agency. Residents record the speed and license plate information of speeding motor vehicles. This information along with a letter is sent to the owner of the vehicle informing them of the observed violation and encouraging them or other drivers of their vehicle to drive at or below the posted speed limit. This type of awareness encourages some speeding motorists to slow down. Motorists also learn that residents will not tolerate speeding in their neighborhoods.

In Sacramento, CA a member of the County Traffic Engineering Section meetswith interested residents, teaches them how to use the radar equipment andcollect data, and explains appropriate ways to interact with motorists. TheCounty loans a radar unit to a group representative and volunteers use itto record speeds and license numbers of vehicles exceeding the speed limit. The County sends letters to violators and asks them to slow down.

Scientific studies are one of the most quickly growing areas of high-speed imaging. As high-speed camera technology advances scientists and researchers are able to see more than they ever have before. Scientific research is critical in ensuring that a variety of industries, automotive, defense, medical, and more are able to discover new ways to improve the quality of life for humans around the globe.

I remember enjoying it when I first played it back in the day, so I wanted to start again and see if it still held up after 12 years in the garage. Upon booting up the game, the first thing I realised is that the cockpit view is absolutely perfect. It's so good that it's the only way I will ever play the game now.

Racing games have often allowed for different camera angles, but not all have cockpit views. The bumper view is good if you have to dodge traffic, the long rear view is ideal if you don't want to get passed or you're doing a drift event, and action cameras are great for making a game feel more cinematic. But with Shift, no matter the event, I'll only ever go for the cockpit view, they really knocked it out the park.

The game's trailer really places an emphasis on the cockpit experience. The detail inside the cars is incredible - hats off to developers Slightly Mad Studios. You can move your character's head to check the wing mirrors and rearview, or just glance out the window for fun. You can even see yourself change gears in real-time. You could turn off the HUD entirely and use nothing but the instruments in the car to determine speed, gear, and where other cars are - it's incredible.

What makes the cockpit view really stand out is the sense of speed you have when you're in first-person. The car will shake and rattle as you gain speed or go over rougher parts of the track. As you approach top speed, motion blur kicks in around your periphery and causes tunnel vision as you focus only on what's in front of you. It truly makes you feel like you're in the driver's seat of a racecar. The game recreates G force to actually affect your character's head while you drive, which is what makes the experience feel so real.

The third-person camera makes the whole experience feel slow by comparison. It's so strange, all of the things that made the cockpit view feel tense and exciting just disappear. I didn't feel like I was performing death-defying speed feats never before achieved by mortals, I felt like a 17-year-old taking my drving test. It's like going from the inside of a fighter jet to driving a tractor. The intention was clearly to make players want to stay in the cockpit, but that seems to have come at the detriment of the other perspectives. 006ab0faaa

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