The device is a horizontally sliding phone with its original form resembling the Xperia X10 while the slider below resembles the slider of the PSP Go. The slider features a D-pad in an indented area on the left side, a set of standard PlayStation buttons (, , and ) in an indented area on the right, a long rectangular touchpad in the middle, Start and Select buttons in an indented area on the bottom right corner, a Menu button on the bottom left corner, and two shoulder buttons (L and R) on the back of the device.[8] The form has a long rectangular touchscreen, and four buttons below, for Back, Home, Menu, and Search.[8] The device features a 1 GHz Qualcomm Snapdragon processor, a Qualcomm Adreno 205 GPU, a 4.0 in (100 mm) TFT LCD display with a resolution of 854  480 (FWVGA) capable of 16,777,216 colors, a 5.1-megapixel camera, 512 MB RAM, 400 MB internal storage and a micro-USB connector. It supports microSD cards, in contrast to the PSP consoles, which use Memory Stick variants, and the PlayStation Vita, which uses a custom, proprietary flash storage medium.[3][8][9]

The device was said to feature games graphically within the range of similar portable devices[8] and plays these games via an application known as PlayStation Mobile. It changes the interface of the device from that of a phone to the XrossMediaBar, closely resembling that of the PlayStation Portable.[3][4] A dedicated section in Google Play specifically for games for the system allowing users to download games on the go is also added.[9][13] Titles shown off internally on the device include PSP games, such as God of War and LittleBigPlanet, as well as older PlayStation games; there were also plans for future games incorporating augmented reality similar to Invizimals.[9] The prices of the games were expected to be under US$10, considerably lower than the PlayStation Portable's price range of less than US$40 per game.[14]


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In early 2010, the Wall Street Journal reported that Sony was getting ready to release a smartphone able to download and play video games.[23] The first solid details about the phone came via Engadget in August 2010, reporting many leaked details about the device including that it runs Android, it is a sliding phone with a button configuration similar to the PSP Go, with some technical specifications.[9] Pictures of the device were leaked to the internet when Engadget released pictures of a prototype running Android 2.2, a PSP Go like form factor with a touch pad and microSD card support.[8] Several sites however, have questioned the legitimacy of the images of the device in question, though Engadget has rebuked these theories and shown their proven track record of leaked devices which include the iPad, 2010 MacBook Air and the Nexus One.[11] More images of the device were released by Engadget on October 29, 2010, showing the device running Android 2.2 Froyo and showing its model as "Zeus", it adds that there are several of these devices in internal testing stages with at least one device running Android 2.3 Gingerbread.[24] A video showing the device in the wild in Greece was leaked on December 1, 2010. It showed the device running Android 2.3, and reported that the device's final name would be the Sony Ericsson Z1 though this has not been confirmed by multiple sources.[25]

Two days later, more videos were leaked. They were far clearer, showing the device clearly, with a "PlayStation" icon on the phone which displays a XrossMediaBar-themed interface when selected.[26] On January 5, 2011, Engadget published more photos of what seems to be the final design for the device as it bears both the PlayStation and Xperia brands which weren't on the prototypes.[1] The day after, several other clearer photos and videos of the device was leaked revealing what seems to be its final design, specs, and its benchmark score of 59.1 frames per second.[3][4] On January 10, 2011, a video showing the device playing original PlayStation games was released. Though it is unclear whether the games were being played through official software or an emulator of the original PlayStation console.[27] On January 12, 2011, a Chinese website released pictures of what looked like the device disassembled with the parts spread out and the casing removed.[28]

Since the Xperia Play runs on Android, the device may install apps for playing homebrew games. It is commonly used to run emulators for older game systems such as Atari 2600, MAME, Commodore 64, SNES, Sega Dreamcast, Game Boy Advance, Nintendo DS, Sony PlayStation Portable, and many others.[42][43]

I just bought a Sony Xperia Play today. I set up the phone properly, but absolutely none of the pre-loaded play station games work. For Crash Bandicoot I get the message "cannot access SD card"; for Madden 11, the screen just loads and loads and never stops; for the Sims I get the message "Error (Airplay v4.3.8 [258294]) Heal 0 out of memory. Allocating 813170688 bytes but onle 17324856 available (17156260 LFB). Increase icf setting [s3e] MemSize (current value is 275000000)."; For Bruce Lee, the screen goes blank for a minute and then goes back the the games menu; for Asphalt 6, I get the message "The game requires additional data (199 MB) to run on your phone. Do you want to launch the download now?" When I click yes, it starts to download but then I get the message "An error occured during download." The same thing happens for Star Battlion.

The only way I could get any of the games to download and play was to delete all of the game files from the SD card. (Delete all files from the folder named games, but leave the folder.) After I did that, most of the games were able to launch normally and automatically downloaded the game files, and they are now playable.

The only two I still can't play are Bruce Lee (screen just goes black then the launcher re-appears) and Crash Bandicoot (still get "cannot access SD card" error message). I have sent an email to Sony Ericsson customer support and if I receive a helpful answer I will post it here.

Android/data/com.sony.playstation.NCUA94900_1/files/content ...and within this content folder you will find a file named NCUA94900_1_1.zpak. Delete this file, and launch Crash Bandicoot again. You will get a dialogue box which says the game needs to be downloaded, so say yes to download and that's it!

At the Game Developers Conference I was finally able to get a look at the Xperia Play and do some gaming. The good news is the hardware is solid, the sliding mechanism is nice and smooth, and all the buttons work just like you'd expect. The question that remains is whether or not customers are going to want to buy new hardware just to play classic PlayStation titles.

The problem is that there will be few games released on the Android marketplace that will take advantage of all those nice, physical buttons. When even my mother is calling me about Tiny Wings, we have to deal with the reality of the changing marketplace. People who game on their phone want inexpensive titles that are easy to pick up and play for a few moments, and PlayStation One games are larger experiences that don't lend themselves well to shorter sessions. I played Crash Bandicoot, which is a game that hasn't aged well. The Bruce Lee fighting game was dire. I didn't see anything preloaded on the phone that had me excited, and there wasn't anything on display that made me want to take one home.

I repaired one of these the other day and initially replaced the digitiser which didn't solve the problem..turned out to be the slider flex. If I'd followed my hunch that it was the problem I could have saved myself a whole lot of tooing and froing taking it apart and resitting connectors. Take a good look at the slider flex, it's the most vulnerable part..if it looks worn or kinked from all the sliding then I'd replace it first. I don't recall it being part of the step by step guides and had to work it out for myself.. follow the guide for the display removal and then you'll see how the flex feeds through the bottom portion etc. It has 2 simple flip connectors and uses adhesive tape to keep it in place.this is the part I ordered in the UK, I'm sure you can get them in other countries.

Ha, revisiting this thread since I now have a hour long train ride to and from work every day since my job moved offices. I dug out the Xperia Play and I'm trying to make it better at playing games and worse at being a phone.

An Android Menu button on the bottom left is accompanied by Select and Start keys on the right (at least one of these three buttons feels perfunctory as they serve overlapping functions) and there are two shoulder buttons on the outside, where you would usually find the L1 and R1 controls on the proper console gamepad. Some among our staff have taken to calling them flippers, because they're closer to flaps or paddles in their operation than fully fledged buttons. In actual gameplay, we found them a little too sensitive, which caused us to activate them unintentionally a few times and fail almost completely when prompted by one game to press them simultaneously. We succeeded once out of every six or seven tries, such was the capriciousness of their design.

We found battery life a little lacking. There's a robust 1500mAh cell inside this handset, but we could only stretch it to about 22 hours under our light use test. It was a day's worth of sporadic use, where checking up on things like Gmail, Twitter and Facebook updates was the phone's most regular exercise. For a comparison, the similarly outfitted -- MSM8255 with Adreno 205 -- Incredible S from HTC managed to squeak past the 50-hour mark in spite of having a battery with 50mAh less juice. Again, both were subjected to light workloads that are unlikely to be representative of everyone's daily routine, but the delta in endurance between the two phones was striking. Not to put too fine a point on it, but something tells us all those software bells and whistles on the Play (hello, Timescape!) are working against Sony Ericsson here. On the bright side, throwing some actual gaming action its way didn't obliterate the battery quite as badly as we feared it might. Our overall impression (from admittedly limited testing) is that this will clearly not be an endurance smartphone because of its software overhead, but Sony Ericsson's promises of five and a half hours of continuous gameplay seem well within reach.


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