My research works, covering various fields, were promoted through the following scientific publications in conferences or journals with international scope :
G. Guingo, F. Larue, B. Sauvage, N. Lutz, J-M. Dischler, M-P. Cani, Content-aware texture deformation with dynamic control, Computers & Graphics, pages 95-107, volume 91, October 2020
N. Lutz, B. Sauvage, F. Larue, J-M. Dischler, Anisotropic filtering for on-the-fly patch-based texturing, Eurographics, 2019 (short paper)
T. Jund, A. Capobianco, F. Larue, Impact of frame of reference on memorization in virtual environments, ICALT : IEEE International Conference on Advanced Learning Technologies, 2016 (acceptance rate : 36%)
K. Vanhoey, B. Sauvage, P. Kraemer, F. Larue, J-M. Dischler, Simplification of meshes with digitized radiance, Visual Computer, pages 1011-1021, volume 31, n° 6-8, June 2015 (IF : 1.415)
K. Vanhoey, B. Sauvage, O. Genevaux, F. Larue, J-M. Dischler, Robust fitting on poorly sampled data for surface light field rendering and image relighting, Computer Graphics Forum, pages 101-112, volume 32, n° 6, September 2013 (IF : 2.373)
K. Vanhoey, B. Sauvage, F. Larue, J-M. Dischler, On-the-fly multi-scale infinite texturing from example, ACM Transactions on Graphics, page 208, volume 32, n° 6, 2013 (IF : 6.495)
K. Vanhoey, B. Sauvage, F. Larue, J-M. Dischler, On-the-fly multi-scale infinite texturing from example, Siggraph Asia, 2013 (acceptance rate : 20%)
F. Larue, M. Dellepiane, M. Di Benedetto, R. Scopigno, From the digitization of cultural artifacts to the Web publishing of digital 3D collections: an automatic pipeline for knowledge sharing, Journal of Multimedia, pages 132-144, volume 7, n° 2, May 2012
F. Larue, M. Dellepiane, H. Hamer, R. Scopigno, Automatic texturing without illumination artifacts from in-hand scanning Data Flow, Communications in Computer and Information Science, pages 14-26, volume 247, April 2011
F. Larue, M. Dellepiane, R. Scopigno, Improving high-speed scanning systems by photometric stereo, International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST), pages 25-28, October 2011 (short paper)
F. Larue, Numérisation de pièces d'art en termes de forme et d'apparence pour la visualisation réaliste en synthèse d'images, Thèse de doctorat, Université Louis Pasteur - Strasbourg I, 31 October 2008
F. Larue, L. Ammann, J-M. Dischler, A pipeline for the digitisation and the realistic rendering of paintings, International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST), pages 71-78, November 2007 (acceptance rate : 50%)
J-P. Chambard, V. Chalvidan, M. Tazeroualti, F. Larue, J-M. Dischler, V. Vurpillot, A-C. Legrand, Digitization of art pieces based on 3D, colour and texture parameters, SPIE Symposium on Optical Metrology, volume 6618- O3A : Optics for Art, Architecture, and Archaeology, 2007
O. Genevaux, F. Larue, J-M. Dischler, Interactive refraction on complex static geometry using spherical harmonics, Symposium on Interactive 3D Graphics and Games, pages 145-152, March 2006 (acceptance rate : 38%)
F. Larue, J-M. Dischler, Automatic registration and calibration for efficient surface light field acquisition, International Symposium on Virtual Reality, Archeology and Cultural Heritage (VAST), 2006 (acceptance rate : 48%)