Trying Is Believing
Trying Is Believing
About Trying Is Believing!
"Trying Is Believing" is a virtual reality product designed with the goal of significantly reducing kinetosis during gaming sessions.
It revolves around balance and fluidity of movement to provide a comfortable VR experience even for gamers sensitive to motion discomfort.
The main goal is to provide immersive entertainment without compromising player comfort. The game promotes fun and interaction in a safe and welcoming environment regardless of whether the user is an expert or a first-time wearer of a visor.
The creation of Trying is Believing came after a careful study based on motion sickness and everything that generates it during a gaming session.
Presentation
Presentation of the study carried out on motion sickness with presentation of the game.
Gameplay Mode
Players explore a virtual world facing challenges of balance and motor coordination. Through slow and controlled movements.
The virtual world is designed with soothing colors and pleasant environments to minimize the effect of dizziness or nausea.
ARCHERY MODE
WESTERN MODE
BOXE MODE
Controlled Movement
The game avoids sudden perspective changes or rapid movements that may cause motion sickness. Movement in the game is gradual and fluid, allowing players to adapt gradually.
The challenges of the game focus on physical balance and movement precision. This implies a lower likelihood of causing discomfort in sensitive players.
ONLY TORSO ROTATION
ONLY HEAD ROTATION
FULL BODY
Conclusion
With careful attention to preventing motion sickness through controlled movement and reassuring visual design, "Trying Is Believing" aims to provide an accessible and enjoyable VR experience for all players, ensuring a sense of well-being during gameplay.