ABOUT ME
ABOUT ME
I am a Game Programmer with experience in the gaming industry, specializing in game engines such as Unreal Engine 4 and 5 (Blueprint, C++) and Unity3D (C#). I consider myself a reliable and highly motivated individual with a strong drive to grow professionally and continuously improve my skills, thanks to feedback and guidance from colleagues and supervisors.
I am currently working on Warhammer 40,000: Battlesector and, as a freelancer, I contributed to the game Warzygote, developed by Futurats. I have also been involved in numerous other projects, including a Sokoban-inspired puzzle game, a first-person game inspired by Ghostrunner, several mobile games and applications, and other diverse projects.
In addition, I have developed personal projects such as VR games designed to reduce motion sickness, remakes of classic titles like Space Invaders and Crossy Road, tools, frameworks, and mobile games. Virtual reality is one of my main passions, and I am thrilled to experiment with and create innovative experiences in this field.
I enjoy collaborating with teams to develop robust game systems that enhance player experiences while also creating tools and frameworks that streamline and optimize the workflow for other team members. In collaborative projects, I am committed to meeting deadlines and delivering high-quality results in line with shared goals and agreements.
Outside of work, I am a passionate gamer who loves exploring a wide variety of genres, with a preference for horror, puzzle, narrative, and exploration games. Beyond gaming, I enjoy reading, traveling, spending time with animals, playing volleyball, watching movies, and staying active through physical exercise.
I approach every project with passion and determination, driven by the desire to contribute to the creation of engaging and memorable gaming experiences.