The Vine Generator is a dedicated, highly specialized procedural actor (FT_VineGenerator) designed to grow organic structures natively in your levels. It operates in two distinct modes: Creeping Ivy (for flat surface hugging) and Hanging Lianas (for thick, structural jungle vines).
To start growing vines, drag the FT_VineGenerator blueprint into your scene and place it near a surface or tree.
Auto Generate (Live Updates): In the Details Panel, you will find an Auto Generate checkbox. When enabled, the vine will instantly recalculate and redraw every time you change a parameter. This is highly recommended while tweaking your vines to get the perfect shape.
Note: The system has built-in safety limits (like the Ivy Max Vertex Limit) to prevent your engine from freezing if you push the generation values too high while Auto Generate is on.
Generate Vine - you can manually perform the generation if you dont want the automatically updated behavior.
Save as Static Mesh - A button that allows you to save the whole content of the generated vine as a static mesh, combining both leaves and dynamic vine.
Unlink PCG - creates a HISM actor in the scene containing all the leaves and flowers as instances.
Tip: If you wish to save as static mesh only the vines without the leaves, press Unlink PCG and then Save as Static Mesh. This will save the vine only as leaves would be saved into the scene as HISM actor.
Tip: To place the generated static mesh at the exactly same spot as your Vine_Generator, select the generated Static Mesh in the content browser, right click your generator in the outline and choose: Replace current actor with: > select your static mesh.