Once your scene is populated with multiple ForestTools objects (both CPU and GPU), managing them individually via the Details Panel can become tedious. The Forest Manager acts as a centralized command center for your entire ecosystem.
Key Features of the Forest Manager:
Bulk Actions: Instantly Generate, Clear, or Stamp all of multiple scattering actors at once.
Fast Renaming: Easily organize and rename your Forest Tools actors directly from the list.
Mesh Assignment: Assign new static meshes to existing scatter systems rapidly without needing to dig into individual actor components.
If you are working on a large open world with dozens of scattering actors, keep the Forest Manager docked in your UI for maximum efficiency!