Campaign Setup
Campaign Overview
The campaign will take place over the course of 4 rounds, with each round lasting 3 weeks.
For players who are new to Mordheim, start with the core rules and warband descriptions listed here: https://broheim.net/downloads.html.
The overall winner of the campaign will be determined by the player with the most victory points. Victory points are awarded as follows:
3 points for the first victory against a player this round
1 point for a second victory against that same player
0.5 points for all subsequent victories against that player this round
0 points for a defeat
0.5 points for every shard of wyrdstone a player has in their hoard at the end of the 4th round, up to a maximum of 20 points
5 points for a warband painted to a “tabletop quality” (refer to the image below) by the end of Round 1.
Warbands Gather
Each player takes command of a warband selected from the list on broheim.net: https://broheim.net/warbands.html
Only warbands with a 1a, 1b, or 1c grade may be used in this campaign.
In addition, Shadow Warriors and Man-eaters are not allowed.
Each warband begins with 500 gold coins (plus any additional gold granted by a player’s starting territories) to spend on their starting heroes, henchmen, and equipment.
House Rule 1: The cost of armor is reduced to 50% of the price listed in the Mordheim Rulebook (rounding up).
House Rule 2: Attacks made with an off-hand weapon (e.g. when using a free dagger in addition to a model's main weapon) suffer a -1 To Hit penalty.
House Rule 3: Add "Ambidextrous" to the list of Combat Skills. Ambidextrous allows the warrior to dual-wield multiple weapons without suffering the -1 To Hit penalty.
House Rule 4: Warbands may hire a new leader if the original leader is slain.
Players should make an attempt to model warband members with the equipment on their unit entry (What You See is What You Get -- WYSIWYG).
Players choose names for their heroes (and henchmen if they wish) and send their warband list to the GM.
Conquering and Exploring
In addition to tracking standard loot such as gold coins, wyrdstone, and equipment, each player will also fight to gain control of territory in the ruined city of Mordheim.
Territories represent a mix of establishments (i.e., taverns, markets, etc.), terrain, and resources that confer benefits to the player that controls them.
To begin the campaign, each player generates three random territories from the chart located on the Territories page (Roll D66).
Any player that rolls the same initial territory twice is allowed to re-roll if they wish.
Once the campaign is underway, new players (or current players wishing to re-roll their warband) can join at any time simply by generating three random territories from the chart.
Each player takes note of their territories and emails a list of them to the GM.
If a players should be so unfortunate as to lose their last territory after a skirmish, they roll for a new territory after completing the exporation/injury phase and may immediately take advantage of the benefits conferred by their new territory.
Treasure Hunters’ Reports
Each round, the GM will publish the treasure hunters’ reports currently circulating around taverns and campfires in the ruined city.
Players must secretly select a report to investigate and transmit their selection to the GM.
Any players who pursue the same report can fight each other over the course of the round, playing as many battles as they wish against the same or different opponents. This represents the warbands clashing as they race towards their objective.
At the end of the round, the player who wins the most battles for each report will be awarded a special territory, uncover a unique reward, or learn something to their advantage.
Fighting Skirmishes
Prior to fighting a skirmish, each player must nominate a territory to be staked on the outcome of the battle.
After the skirmish is resolved, an additional territory is generated from the chart. The victor keeps their original territory as well as their choice of either the newly generated territory or their opponent’s staked territory.
Warband members (both heroes and henchmen) gain experience as normal after the first 3 skirmishes fought in a round. No experience is gained after subsequent skirmishes. Exploration phases and wyrdstone accumulation continue as normal; however, heroes taken "out of action" during the skirmish, cannot die permanently as a result of a roll on the injury table.
The maximum number of territories a player can control is 12. If they win a battle and already possess 12 territories, they can choose new territories as normal, but must relinquish enough of their current territories so that they are left with 12.
Players must send match results to the GM with the following information:
Player names
Match outcome
Territories staked, type of new territory generated, and which territory went to the victor
Hero injuries/deaths/level-ups and henchmen deaths/level-ups
Amount of wyrdstone or other items found during the post-skirmish exploration phase