See my philosophies behind each concept, how it came to fruition and why I ultimately designed it the way that it is.
Only showcasing DOOM for the time being, this section will be updated as more concepts for other games are released.
No idea is a bad idea in the realm of creativity, and so I've given a place for all the weirdest ideas to reside, perhaps it'll inspire you.
Currently, I am working on returning to content creation. This involves re-writing my scripts for the final 7 Doom videos that were originally written in 2024. I'm doing this so that the information I provide aren't irrelevant due to DOOM: The Dark Ages release.
Funnily enough, Dark Ages unknowingly adopted some of the concepts I had been working on behind the scenes, which was really affirming to see for myself. Unfortunately, the difficulty now comes in making those ideas not a 1:1 copy to avoid the inevitable comments section outburst, which is fair enough.
I've outlined in my FooBlog how I intend on returning to content creation, and at this time I cannot share much more information. There are however, some sneak peaks in the Doom Concept Design page if you're interested.
Behind the Foo is designed to deliver the fans of the channel timely updates on what FooSarr is currently working on. This page will be rotated regularly to ensure only the most recent information is being displayed.