Five Nights at Freddy’s 2 (FNaF 2) is the second game in the Five Nights at Freddy’s series, released in November 2014. It expands on the mechanics of the first game, introduces new animatronics, and deepens the lore of the series.
In FNaF 2, you play as Jeremy Fitzgerald, a new night guard working at a revamped version of Freddy Fazbear's Pizza. Your job is to survive from 12 AM to 6 AM for five nights, but this time, there are no doors to protect you. Instead, you must rely on different strategies and tools to avoid getting caught by the animatronics.
Security Cameras: Like the first game, you monitor the animatronics using the security cameras. However, the layout is different, and there are more rooms to keep track of.
No Doors: Unlike the first game, there are no doors to block animatronics from entering the office. Instead, you need to use different methods to protect yourself.
Freddy Mask: One of the new tools is a Freddy Fazbear mask that you can wear to fool most animatronics into thinking you're one of them. However, some animatronics, like Foxy, won’t be tricked by the mask.
Flashlight: A flashlight is used to check dark areas and ward off certain animatronics, particularly in the hallways. The flashlight has limited battery power, adding an extra layer of tension.
Music Box: A new threat in FNaF 2 is the Puppet (also known as The Marionette). To keep it from attacking, you must constantly wind a music box from the cameras. If the music box runs out, the Puppet will attack.
FNaF 2 features two types of animatronics:
Toy Animatronics: These are newer, shinier versions of the original characters, including Toy Freddy, Toy Bonnie, Toy Chica, and Toy Foxy (also known as Mangle). They are designed to be more kid-friendly but still pose a threat.
Withered Animatronics: These are broken-down, older versions of the original animatronics from FNaF 1, including Withered Freddy, Withered Bonnie, Withered Chica, and Withered Foxy. They are in a state of disrepair but are still dangerous.
Other animatronics include Balloon Boy (BB), who disables your flashlight, and Golden Freddy, a rare animatronic with special behaviors.
Five Nights: As with the first game, you need to survive five progressively difficult nights. The animatronics become more active and aggressive as the game advances.
Sixth Night & Custom Night: After completing the main five nights, a sixth night is unlocked, followed by a customizable night where you can adjust the difficulty level of each animatronic.
FNaF 2 expands on the lore with subtle clues and details about the dark history of Freddy Fazbear's Pizza. There are references to missing children, haunted animatronics, and the infamous "Bite of '87" incident, which is frequently mentioned by fans as a key moment in the series' timeline. The game also hints at the ongoing saga of the haunted animatronics and the role they play in the restaurant's curse.
More Animatronics: The sequel introduces more animatronics, increasing the complexity of the gameplay.
No Doors: Instead of closing doors to block animatronics, you use the Freddy mask, flashlight, and the music box to survive.
Increased Challenge: The introduction of multiple mechanics (flashlight, mask, and music box) increases the difficulty compared to the first game.