Florian Castel

My projects are listed below. Check my resume on this page.

Move your mouse over the images to see a preview of the games.

Runtime node-based tool for monster creation (behaviours and animations) in the game Satan Stole My Girlfriend.

Puzzle game made with Unreal Engine 5.

All the work I've done to learn how to create shaders.

My progress on the creation of a physics engine in C++.

Framework to port a .NET Console App to Unity.

Multiplayer game simulation made for GMTK game jam 2024.

Project made in two weeks in a group of two students during a C++ development course at Télécom SudParis.

A game made in 2 days using Miniscript and Mini Micro. Winner of Micro Jam 018.

A game made in 2 days. Winner of Micro Jam 016.

A speedrun game made in 3 days for Speedjam #5. 

A rhythm game made in 2 days for Unijam in a team of seven students. The game won the public choice award.

You play as a father who wants to please his daughter. You must draw different shapes by placing dominoes in rhythm.

Game made in 6 days. Winner of GoedWare Game Jam #11.

Puzzle game made in one week for Acerola Jam 0. Reach the end by pushing objects and switching between two dimensions.

 A game made alone in a week for Brackeys Game Jam 2022.2 on the theme "You're not alone".

A shoot em up game made alone in 3 days as a school project where you can defeat waves of enemies and 6 bosses in 10 levels.

Final-year project : Sign to Image is an application that aims to create a PC or VR experience where the user uses hand gestures to create images.

Puzzle game made with Unity in 3 days for  Neuro-sama Birthday Game Jam on the theme "Lost and found".

Beat 'em Up made in 48 hours for Global Game Jam, following the theme "Roots".

The games I made for Trijam

Application to learn how to solve a rubik's cube for the project "SpeedCub'INT"

Creation of a platformer base on Unity where we had to code the game physics and feedbacks from scratch.