Runtime node-based tool for monster creation (behaviours and animations) in a video game.
Made for an internship at Spelkollektivet. The goal was to provide a tool to add new monsters easily to the game Satan Stole My Girlfriend https://itch.io/jam/halloween-game-jam-2023/rate/2336877
The node editor is based on the framework Runtime Node Editor: https://github.com/cemuka/UnityRuntimeNodeEditor