It's been a year since I started developing Final Escape, I do truly believe that in a few weeks I'll be able to release it as a pre-alpha build. In the last month, I've added quite a few things to the game that I'm gonna keep a secret, the player will have to find out about it on their own.
Once it's the day that Final Escape will be released in the pre-alpha build, I'll announce it on my YouTube Channel, Twitch Stream, and in my Discord Server.
In the last 10 days, I've made a lot of progress in enhancing and cleaning up the code in Final Escape.
I've also been programming in better post processing effects, I'll mainly be saving post process effects for the future, mainly because the Pre-alpha build isn't the biggest part of the games development.
Anyways, I've been working more on building the games main level, so I'm sure that I'll be able to release the pre-alpha build of Final Escape very soon.
I think the main reason why in April the projects files were corrupted, was because I had so much in the game, and it was a first time export to the engine was overloaded and UE4 couldn't handle it.
So, when I do package the game, I'll make sure not to have to many things in the project.
So far in Final Escape, I've been making more progress towards finally releasing a Pre-Alpha Build.
All I really need to do to be able to release a Pre-Alpha Build, is work on the layout of the Main Level, and modify some of the code in the game.
I have been brainstorming some things to make the game more interactive, and also to make the game easier for new comers to learn how to play.
I've been thinking of way's to create a tutorial Level for Final Escape, such as adding a sequence where the player learns the Input Controls, then how to interact with things in the game, and how to use items. I also have idea's on how to make the tutorial go away when the player either exits the tutorial, or they complete it.
I've also been thinking about how to create more puzzles in the game, and more obstacles.
Within the last 26 days, I've made a lot of progress in Final Escape's development, I'm starting to work more on the map, as a lot of the coding is good enough for a pre-alpha build, and soon the game will be released, I don't have a deadline for the game yet, but I am planning on releasing it sometime in either August or September this year.
So far, I've made much more progress in developing Final Escape, I've been enhancing the AI of the enemies, the programming in the game, and the graphical effects.
I've been planning on some day recording or live streaming some of the games development, so y'all could see how the game has been going so far.
I'm unfortunately still looking for a placeholder 3D model for the Ostrich. As soon as I find a Placeholder model for the Ostrich, I'll work on the animations for the ostrich, and I'll be able to launch the game.
Final Escape will be able to be launched very soon. So, hopefully the files won't be corrupted when the game is exporting. That happened last time I tried to export the game, On April 2nd 2020, I tried to package the game and the files got corrupted, so I had to redo the entire project.
Over the past 7 days, I've made a lot of progress in Final Escape's Development. So far, I've redone the interaction system in the game, I've redone the pick up and drop item system, and I've enhanced the visual effects in the game.
So far, the map hasn't been worked on enough for there to be an early access release of the game yet, but the game is coming very close to being able to be released.
Recently, I have been enhancing the programming in many of the code classes. I've been enhancing the programming of the players character a lot lately. I've also been enhancing the AI of the enemies in the game. I've been fixing bugs and errors in the coding in the game, and I've been redoing the programming for the key and lock system in the game. I've also been making plans for making a full inventory system once the Pre-Alpha build of Final Escape is released to the public.
I've also been making changes to the main Level in Final Escape. I've updated the skybox, the graphical effects, and the placement of certain components in the game.
Another thing I've been doing, is updating the User Interfaces. They include the HUD, the Main Menu and the Pause Menu, and the Menu that will appear once the player beats the game.
I've also been making more and more plans for the storyline of Final Escape.
Some other plans I've been making are ways for the Gameplay Difficulty to be changed. For example, when the game is in Normal mode, all the enemies will move at their default speed, in Easy, they'll move slightly slower than usual, and in Hard, Extreme, and NIghtmare Mode the Enemies will move faster than usual.
Another thing I've been working on is how the enemies AI will get smarter and learn the players routines and how it will recognize when something is out of place and when something has changed.
So far in Final Escape, I've made a lot of progress, I've gotten the interaction between Keys and Locks in the game enhanced, and I've also been working on improving the AI of the enemies in Final Escape.
I've also been enhancing the programming for the players character. I've been adding more functions for all the characters, and I've been working on how the player will select different difficulties for the game.
So far, there isn't a working health bar yet, but in the future there might end up being a health bar in the game. I've also been thinking about adding a stamina/energy system in the game.
Right now there aren't several modes in Final Escape, but there will be very soon.
Those game modes will be Easy, Normal, Hard, Extreme, and Nightmare mode. Each of them have different effects on gameplay, and they are each slightly different in their own way.
I'm also enhancing the programming of the doors and objects interacting with the Navigation Mesh in the levels.
This is actually a redone Final Escape Website, so If you want to see the development reports on the game made before June 11 2020, check out the Original Final Escape Website.