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The DLC is for me a must have, realy like it, but I want to know, are we commited when we are playing at home, to walk each time to the field to simulate the match and then come back? I personaly don't care about this simulation of the match, I have a lot of interest for all the rest of the DLC so for me walk during minutes to the field is each time a wast of time.


Fernbus Simulator Football Team Bus Download


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I'm loving the fact that we can hear the passengers (footballers) talking in the background! (Please bring this to vanilla Fernbus)

The journey seems a lot more pleasant now. I've even experienced the footballers clapping and cheering after winning a match which is amazing

My coach got stuck trying to enter the petrol station near Mnchengladbach stadium. Everything was visible but the 'floor' clearly wasn't there

The walk from the coach to the stadium is too far.

The budgets are too low.

The tutorial should be longer helping me set up for the first match. Upon arrival at the match, tutorial should be complete (I didn't order a hotel as I pressed the wrong button accidently so I had a long drive the next day with no fuel topup, wash or supplies).

Emails say 'be there ontime' but there is no actual time given. How can we be ontime for a time we don't know.

The whole bus goes a very very low quality while driving. When stopped, if you give it a few seconds, it goes back to an alright quality but otherwise, you can see the MAN logo or any of the buttons.

You get fined even if the crash is nothing to do with you (I got a fine because a car drove into the back of me.... I also got a fine because I hit a truck which decided it couldn't fit through the tunnel so hit the tunnel and spazzed out).

To say not happy would be an understatement. I have stopped playing Fernbus lately due to the endless low graphics (unless you have the highest spec computer known to mankind), the traffic bugs and how boring and repetitive it becomes. I thought maybe this would make it better but I think I am wrong.

I have not yet had the pleasure of testing the DLC for work purposes and I arrived home tired. I hope that in a few minutes I can play this beautiful DLC. Months of waiting and finally I will enjoy something that I imagined for the game. As soon as I play a little bit I will have more information to share and leave my opinion. Thanks TML for listening to us and bringing a deeper content to the game.

Would it be possible to have a desktop shortcut for this DLC, so I don't have to open my steam library every time I want to play it, or have a button in the main Fernbus game menu (as was in the beta) please?

The errors are very visible and next to it I left the location where I made the screenshots. The last two images below mentioned the problem of loading the textures (the image is blurring and back to normal) and the other image shows the AI totally in conflict, thus stopping the flow in the street.

ENG

All the DLC is completely nonsense, until the problems with the main game are resolved, as well as with the previously released DLCs (for which money is paid). Make Austria at last Austria, Make Switzerland at last Switzerland, and not pieces of Germany. Not having time to eliminate all those shortcomings that you indicated to the players in the game, you spend resources on the unfinished paid DLC

The players traveled by train to Freiburg and I have to pick them up and go to the stadium with them.

At the station I have the information "Let the players get in" but where are they?

After opening the door I have the information "Drive to the stadium" but they are still not on the bus.

The biggest problem I have with the game is the failure of the textures as I mentioned several times in the forum. Simply put, this problem came along with an update last December and my game has never gone back to normal. Although doing all the mentioned methods like disabling the paintings of Workshop did not advance, reinstalling the game also did not solve.

The players traveled by train to Freiburg and I have to pick them up and go to the stadium with them.

At the station I have the information "Let the players get in" but where are they?

After opening the door I have the information "Drive to the stadium" but they are still not on the bus.


Greetings from @Martin 40 Bus: He's got the same problem like Juls2008 and Sami Nordlund: Since October his team changed into ghosts, too; he can't see them in front of the coach or in it, but he can hear them applauding and talking. But in September everything was normal.

Fernbus Simulator is a bus simulator game developed by TML-Studios and published by Aerosoft for Microsoft Windows. The game is powered by Unreal Engine 5 and was released on 25 August 2016 worldwide.

Fernbus Simulator is set in Germany, offering a route network of approximately 20,000 kilometres and 40 German cities that is built in a scale of 1:10.[1]More city routes were released as DLCs, expanding the map to the following countries: Austria, Switzerland, France, Luxembourg, Netherlands, Belgium, Czech Republic and Denmark.The game features quite the same gameplay of the similar-genre video game Euro Truck Simulator 2, which includes construction sites, traffic congestion, police patrols and traffic collision, with dynamic weather and day-night cycle are available in the game.[2] The game also provides various licensed buses from MAN, VDL, Scania, and Neoplan that Flixbus uses for their fleet, allowing players to drive on highly detailed German motorways.[3]

Currently, players are able to make liveries for vehicles and publish them on Steam Workshop.[4] In 2017, TML had released closed beta testing version of the modding editor for Fernbus Simulator, which was supposed to allow players to make new vehicles, maps and expand existing ones,[5] but this project was postponed indefinitely for, according to their team member, "major technical issues".[5]

This game expansion/mode has been released on August 30, 2018. In this mode, which is unlockable by purchasing Fuball Mannschaftsbus DLC, players have choose one of 18 football clubs based on the German football league and drive its players to their guest matches. All of the stadiums were recreated to the smallest details, and there is also a repaint for MAN Lion's Coach bus. Player's job is to manage the allocated budget wisely until the end of the season so that the team bus can be maintained, cleaned, and the team can be supplied with sufficient snacks and beverages.[28]

Fernbus Simulator is developed by a German-based game studio TML-Studios, the developers of the City Bus Simulator series and the World of Subways franchise.[3] It is powered by Unreal Engine 5 of Epic Games.[29] The game was released on 25 August 2016 for Microsoft Windows.[30]

The game is well-sold on the digital distribution platform Steam, but often comes in criticism and gets a mixed rating.[31] The game is often used to compare with Euro Truck Simulator 2 and American Truck Simulator, and gets praised on the design of the game in terms of atmosphere, motorways, residential areas and detailed bus cockpit.[32] However, bugs, missing textures, insufficient to reality and a lack of long-term motivation makes the game widely criticised.[33]

Shacknews: Were there any particular challenges in collecting references to the more difficult-to-capture nooks and crannies of Berlin? Was there anything in particular that the team had to fill in compared to what could be realistically portrayed?

Shacknews: In early access, The Bus is set to feature the city, an editor for lines and routes, basic passenger interaction and ticketing, traffic, pedestrians, stoplights, and weather effects, to name a few. What did you feel absolutely had to be in the early access launch versus what you would focus on after?

Salvado: Developing the economy features for the Fernbus Simulator DLC Football Team Bus and in Tourist Bus Simulator helped us a lot to understand how to implement these features. The feedback from the community about these features was also helpful to plan the new economy sim content for The Bus which will fit right in between the examples above. It will be a bit of both management and economy, not too complicated and not too simple.

Shacknews: Modding in simulators like these is quite popular as well, and looking back, TML has served modding communities in the past on games like Tourist Bus Simulator and Fernbus Simulator. It looks like modding support is also planned here. Has the team worked with the modding community much to zero in on what it would like Workshop support to look like for The Bus?

Salvado: The unique combination of a real-world city on a scale of 1:1 with a large game world and interconnected public transport lines and a wide variety of vehicles, supported by both single- and multiplayer, an easy-to-learn but hard-to-master economy management, and a community able to create and share their own content within the ever-expanding sandbox of The Bus. Berlin and Germany are only the beginning.

TJ Denzer is a player and writer with a passion for games that has dominated a lifetime. He found his way to the Shacknews roster in late 2019 and has worked his way to Senior News Editor since. Between news coverage, he also aides notably in livestream projects like the indie game-focused Indie-licious, the Shacknews Stimulus Games, and the Shacknews Dump. You can reach him at tj.denzer@shacknews.com and also find him on Twitter @JohnnyChugs. 152ee80cbc

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