Gamified eLearning PPT
Gamification is a powerful tool in eLearning, integrating play and competition to boost engagement and knowledge retention. By tapping into our natural desire for achievement, it transforms learning into an interactive and motivating experience, turning learners into active participants for more effective learning outcomes.
Topic: Health and wellness training
KPIs: Reduce sick days, improve mood, boost morale, reduce workplace conflict
Audience: Employees of a small to midsize corporation
Team: Collaborative multidisciplinary team of 5 instructional designers from 3 different companies
AI Tools Used: ArtBreeder, Midjourney, Ready Player Me, and Stable Diffusion
Technologies Used: Canva, PPT
Year: August 2022-August 2023
Future Plans: include a K-12 version for children and teens, which will have more animated, cartoon characters appropriate for that audience
My Role
Assist with eLearning authoring and slide layouts using Canva and PPTÂ
Overview
Designed to engage adult learners, this gamified online learning journey aims to equip them with the skills to recognize stress triggers and effectively manage them. By achieving these objectives, organizations can anticipate elevated morale and a notable reduction in workplace conflicts.
Scroll down to view the slides in the PPT presentation
Below you can view some of the animations from the presentation