Backgrounds
Allies - Your characters friends who will help him/her in a pinch. They can take the form of several minor allies, a couple moderately powerful allies, or one super power ally, but that should be up to storyteller and player discretion.
(This one work with the storyteller on the person/s in question)
1 Dot - You have one ally of little power or influence
2 Dots - 2 allies of little power and influence or one ally of moderate power and influence
3 Dots - 3 moderately influential allies or one ally who is quite powerful and quite influential
4 Dots - 2 allies who are quite powerful and quite influential or one who is extremely powerful and influential.
5 Dots - 2 allies of extreme power and influence or one of ungodly power and resources .
Arsenal -This background gives your character an assortment of weapons she has free access to. Be careful though, you may end up getting regular visits from the ATF (Bureau of Alcohol, Tobacco, and Firearms ).
1 Dot - You own a couple of handguns
2 Dots - You own a few rifles and handguns
3 Dots - You own several large handguns, rifles, and shotguns.
4 Dots - You own Military grade weaponry
5 Dots - from the debut of the Winchester up. Even military grenades and possibly a tank.(Storytellers Discretion).
Contacts - This entails who your character knows. They are not as ready to let you crash on the couch for the night( see the background Allies) but seem to be well connected themselves. So you can call them for various favors. Usually a contact is of a major importance such as the mayor, the police chief, a gang leader ETC. but you also have several minor contacts like a hot dog vendor, a bouncer, or even a school teacher.
1 Dot - 1 major contact
2 Dots - 2 major contacts
3 Dots - 3 major contacts
4 Dots - 4 major contacts
5 Dots - 5 major contacts
Fame - This is how well your character is known. This can make hunting easier and make it harder for your enemies to make you just disappear without an investigation.
1 Dot - You're known by a select group of people (A singer at a local small-time club)
2 Dots - You're known by the majority of a city's population (Such as a Radio Personality)
3 Dots - Known throughout the state (The governor)
4 Dots - Known by the entire nation (The President)
5 Dots - Everyone knows at least your name (Gandhi)
Generation - This background dictates your characters starting generation. The lower your characters generation the more blood points your character can hold and spend per turn.
1 Dot - 12th Generation/11 blood/1 blood per turn
2 Dots - 11th Generation/ 12 blood/1 blood per turn
3 Dots - 10th Generation/ 13 blood/ 1 blood per turn
4 Dots - 9th Generation/ 14 blood/ 2 blood per turn
5 Dots - 8th Generation/ 15 blood/ 3 per turn
Herd - This background entails how many mortals your kindred may feed off of freely without out fear. These people may be friends who know of your "condition" or simply people who view you as a god figure.
1 Dot - 3 Vessels
2 Dots- 7 Vessels
3 Dots- 15 Vessels
4 Dots - 30 Vessels
5 Dots - 60 Vessels
Influence- This shows the weight your characters words and opinions carry in the mortal world.
1 Dot - Moderately influential( You can whisper in the mayor's ear)
2 Dots - Well Connected(You know your state Senator's personal phone number)
3 Dots - Position of Influence(You know several Governor's and Senator's personal numbers in your region)
4 Dots - Broad Personal Power(You have the current presidents personal number)
5 Dots - With a few lies and some double crossing you could start WWlll
Mentor-This background gives your character a kindred elder to guide you through the World of Darkness. This is a contact,ally and advisor all in one.
(This one work with the storyteller on the person/s in question)
1 Dot - Mentor is moderately powerful and has little influence
2 Dots - Mentor is Moderately powerful and moderately influential
3 Dots- Mentor is powerful and moderately influential
4 Dots- Mentor is extremely powerful and moderately influential
5 Dots- Mentor is extremely powerful and extremely influential
Resources -This is your characters overall wealth. Her monthly allowance,and liquidation worth are in the table below.
1 Dot - Liquidated= $3000 cash, allowance of $1500 a month
2 Dots - Liquidated= $25000 cash, allowance of $3800 a month
3 Dots - Liquidated= $150000 cash, allowance of $9000 a month
4 Dots - Liquidated $1,500,000 cash, allowance of $20000 a month
5 Dots - Liquidated= At least $20,000,000, allowance of $100,000 a month
6 Dots - Liquidated= At least $1,000,000,000, allowance of $1,000,000 a month
Retainers - Ghouled bodyguards. They can be mortals or animals. But remember a powerfully physical ghoul probably has poor practical skills, while a dead shot ghoul probably is not the brightest crayon in the box.
1 Dot - 1 Retainer
2 Dots - 2 Retainers, or moderately stronger Retainer.
3 Dots- 3 Retainers, or one strong Retainer.
4 Dots - 4 Retainers, or one very strong Retainer. Or 2 moderately stronger Retainers.
5 Dots - 5 Retainers, or one extremely strong Retainer. Or combonation of below.
Status - This represents your characters status in Kindred society. It can help him/her with getting aid or even just someone to speak on his behalf. The chart gives you respect equivalence. A status of 5 does not necessarily mean you are the Prince, but it means you are accorded the same amount of respect.
(This one work with the storyteller )
1 Dot - A Neonate
2 Dots - An Ancillae
3 Dots - An Elder
4 Dots - A Primogen/Bishop
5 Dots - The Prince/Archbishop
Allies - Your characters friends who will help him/her in a pinch. They can take the form of several minor allies, a couple moderately powerful allies, or one super power ally, but that should be up to storyteller and player discretion.
(This one work with the storyteller on the person/s in question)
1 Dot - You have one ally of little power or influence
2 Dots - 2 allies of little power and influence or one ally of moderate power and influence
3 Dots - 3 moderately influential allies or one ally who is quite powerful and quite influential
4 Dots - 2 allies who are quite powerful and quite influential or one who is extremely powerful and influential.
5 Dots - 2 allies of extreme power and influence or one of ungodly power and resources .
Arsenal -This background gives your character an assortment of weapons she has free access to. Be careful though, you may end up getting regular visits from the ATF (Bureau of Alcohol, Tobacco, and Firearms ).
1 Dot - You own a couple of handguns
2 Dots - You own a few rifles and handguns
3 Dots - You own several large handguns, rifles, and shotguns.
4 Dots - You own Military grade weaponry
5 Dots - from the debut of the Winchester up. Even military grenades and possibly a tank.(Storytellers Discretion).
You have special ties to an underground shopping network, ties that help you acquire hard-to-find equipment. This Merit adds one die per point to your Streetwise roll when trying, for instance, to obtain black market weaponry. Difficulties for such rolls are left up to the Storyteller (typically 7 or higher). The point cost reflects how 'connected' you may be. The Storyteller may allow you to use your black market connections during the game to provide you with needed or useful equipment. Such connections will not simply hand you whatever you want – those things don't come cheap! It is up to the Storyteller to determine the quantity, quality, and availability of the equipment. He may feel free to disallow it entirely if such connections would unbalance the game.
One point – Small Items: ammo, low-clearance ID badges, good software
Two points – Average items: guns, hi-tech software, special ammo
Three points – Fancy items: antique cars, explosives, automatic weapons
Four points – Hefty items: heavy weapons, high security IDs or access codes
Five points - “Yeah, right. Maybe next game.”: high-tech military weapons, high explosives, military vehicles
Contacts - This entails who your character knows. They are not as ready to let you crash on the couch for the night( see the background Allies) but seem to be well connected themselves. So you can call them for various favors. Usually a contact is of a major importance such as the mayor, the police chief, a gang leader ETC. but you also have several minor contacts like a hot dog vendor, a bouncer, or even a school teacher.
1 Dot - 1 major contact
2 Dots - 2 major contacts
3 Dots - 3 major contacts
4 Dots - 4 major contacts
5 Dots - 5 major contacts
Fame - This is how well your character is known. This can make hunting easier and make it harder for your enemies to make you just disappear without an investigation.
1 Dot - You're known by a select group of people (A singer at a local small-time club)
2 Dots - You're known by the majority of a city's population (Such as a Radio Personality)
3 Dots - Known throughout the state (The governor)
4 Dots - Known by the entire nation (The President)
5 Dots - Everyone knows at least your name (Gandhi)
Generation - This background dictates your characters starting generation. The lower your characters generation the more blood points your character can hold and spend per turn.
1 Dot - 12th Generation/11 blood/1 blood per turn
2 Dots - 11th Generation/ 12 blood/1 blood per turn
3 Dots - 10th Generation/ 13 blood/ 1 blood per turn
4 Dots - 9th Generation/ 14 blood/ 2 blood per turn
5 Dots - 8th Generation/ 15 blood/ 3 per turn
Herd - This background entails how many mortals your kindred may feed off of freely without out fear. These people may be friends who know of your "condition" or simply people who view you as a god figure.
1 Dot - 3 Vessels
2 Dots- 7 Vessels
3 Dots- 15 Vessels
4 Dots - 30 Vessels
5 Dots - 60 Vessels
Influence- This shows the weight your characters words and opinions carry in the mortal world.
1 Dot - Moderately influential( You can whisper in the mayor's ear)
2 Dots - Well Connected(You know your state Senator's personal phone number)
3 Dots - Position of Influence(You know several Governor's and Senator's personal numbers in your region)
4 Dots - Broad Personal Power(You have the current presidents personal number)
5 Dots - With a few lies and some double crossing you could start WWlll
Mentor-This background gives your character a kindred elder to guide you through the World of Darkness. This is a contact,ally and advisor all in one.
(This one work with the storyteller on the person/s in question)
1 Dot - Mentor is moderately powerful and has little influence.
2 Dots - Mentor is Moderately powerful and moderately influential
3 Dots- Mentor is powerful and moderately influential
4 Dots- Mentor is extremely powerful and moderately influential
5 Dots- Mentor is extremely powerful and extremely influential
Resources- How much you are worth and how much you have to spend every month.
0 Broke
Busted with no opportunities.
Squatting in abandoned dwellings, homeless shelters, couching it at a friend’s, living with parents.
1 Working Poor
Dead end or Entry level job in a menial and uncertified field which requires little or no education or training to perform. Unskilled laborer. Perhaps an older cheap vehicle if the character lives out in the suburbs. Small liquid savings of no more than $3,000. Monthly income of $1,500.
Small studio apartment in an outer lying borough or in New Jersey in a poor neighborhood (The Bronx, Queens, Staten Island, Jersey City, Newark, Elizabeth, etc.), small apartment with several roommates in Manhattan. Small apartment with one other roommate in Brooklyn or Hoboken.
1920 - Worth $200 and earn about $100 a month.
2 Lower Middle Class
Entry level job in a field that requires education or training, Senior support position in a field that does not require any training or education, Junior skilled laborer like a contractor’s helper. Possibly a slightly used mid-range car or a newer economy class vehicle if the character lives out in the suburbs. Can liquidate assets of up to $25,000 (including savings). Monthly income of $3,800.
Nice one or two bedroom apartment or condo in an outer lying borough or in New Jersey. Small apartment with one other roommate in Manhattan. Small studio without roommates in Brooklyn or Hoboken.
1920 - Worth $2000 and earn about $300 a month.
3 Middle Class
Senior support position in a field that requires education or training, Mid-management in a position that does not require training or education, Senior skilled laborer, Small business owner just starting out. Possibly a slightly used luxury class or new mid-range class vehicle if the character lives out in the suburbs. Can liquidate assets of up to $150,000 in value (including savings). Monthly income of $9,000.
Enough income to justify buying a small condo in an outer lying borough or in New Jersey in a decent neighborhood. Small apartment (shoe-box) without roommates in Manhattan. Nice one or two bedroom apartment in Brooklyn or Hoboken.
1920 - Worth $1200 and earn about $700 a month.
4 Well-off
Mid-management position in a field that requires education or training, Upper-management in a position that does not require training or education, Successful small business owner of an established retail business, Skilled labor business owner like a contractor or an auto shop owner. Perhaps a slightly used exotic or new luxury class vehicle. Can liquidate $1.5 million in assets (including savings). Monthly income of $20,000.
Enough income to justify buying a single family residence or townhome in an outer lying borough or in New Jersey in a good neighborhood. Enough income to justify buying a small co-op or condo in Manhattan. Enough income to justify buying a swank townhome or condo in Brooklyn or Hoboken. Can rent a decent sized one or two bedroom apartment in Manhattan in an executive class building.
1920 - Worth $100,000 and earn about $1500 a month. (cannot start this high)
5 Rich
A millionaire. C level executive of a successful corporation, a successful business owner, etc. A small fleet of cars, a private propeller plane, or yacht. A mansion. Can liquidate $20 million in assets (including savings). Monthly income of $100,000.
Enough to live in just about any area in the city. Your character could purchase a dream penthouse with a view of Central Park.
1920 - Worth $1,500,000 and earn about $7500 a month. (cannot start this high)
6 Stupid Rich
Stupid Rich. C-level or Higher executive of an international corporate powerhouse – perhaps even an owner or Chairman of the Board. A fleet of cars and perhaps a couple aircraft including a private jet, a few yachts. Several mansions. Can liquidate $1 billion or more. Monthly income of a stupid amount $1,000,000. Really it doesn’t matter how much at this point. It’s a lot.
Your character is Stupid Rich. He can have as many houses in as many location
1920 - no
Retainers - Ghouled bodyguards. They can be mortals or animals. But remember a powerfully physical ghoul probably has poor practical skills, while a dead shot ghoul probably is not the brightest crayon in the box
1 Dot - 1 Retainer
2 Dots - 2 Retainers, or one stronger one.
3 Dots- 3 Retainers, or one very strong one.
4 Dots - 4 Retainers, or 2 stronger ones.
5 Dots - 5 Retainers, one 2 very strong ones.
Status - This represents your characters status in Kindred society. It can help him/her with getting aid or even just someone to speak on his behalf. The chart gives you respect equivalence. A status of 5 does not necessarily mean you are the Prince, but it means you are accorded the same amount of respect.
(This one work with the storyteller )
1 Dot - A Neonate
2 Dots - An Ancillae
3 Dots - An Elder
4 Dots - A Primogen/Bishop
5 Dots - The Prince/Archbishop
Alternate ID- An Alternative identity.
Alternate ID (D, S) – Alternate ID refers to just that, an Alternate ID. At low ratings it can be just having a fake ID that is essentially worth little more than a piece of paper with a different name on it and it has no supporting data from mortal databases to lend it credence. At higher levels, the documents are supported by forged data entries in government databases and even with credit reporting agencies. Some Alternate IDs aren’t even identities in respectable mortal society. For instance, perhaps through work and diligence the character has been able to go “under cover” in a sub-culture. An alternate IDs that isn’t supported by documentation, should be detailed in the Character History or in your character’s Journal. You should pay close attention to explaining how your character came to establish the Alternate ID and what it’s used for.
That comes to the best part of Alternate IDs. To have an Alternate ID is great. It’s something cool and mysterious and looks nifty on the character sheet, but what can you do with it other than play the enigmatic guy with many names? Well players can stack their Backgrounds onto their Alternate IDs in order to make them accessible only through that Alternate ID and so a player character’s true self can be more effectively insulated from discovery by potential threats.
For instance, Barry is a vice cop and he’s working undercover as a low level meth addict and drug runner. On the streets he’s known as Shakes. That is his Alternate ID. He’s spent months sleeping in alleys and grinding it out with other addicts in shelters and in flop houses. Finally, Shakes is accepted on the streets as a known player and some of the other homeless crazy meth-heads on the street are considered part of his network of Contacts as a police officer. So Barry bumps up his Alternate ID labeled “Shakes” to 2, because he’s really just getting started as a meth-head. And he takes 2 dots of his Contacts “Street Network” which he currently has 4 dots in and gives it to Shakes because after all those crazy meth-heads don’t know Detective Barry. They only know Shakes.
Players can stack up to two dots of Backgrounds on an Alternate ID for every dot they have in the Alternate ID trait. Stackable Backgrounds are denoted with a (S).
Be sure to clearly note what Backgrounds are stacked with what Alternate ID entries on your expanded character sheet.
Each dot in Alternate ID will count as an auto success in any resisted Investigation rolls or they will increase the difficulty of such actions by +1 when others are trying to investigate your character’s holdings, community ties, or true identity via that Alternate ID.
A fake driver's license that looks like your character in bad light, maybe with a sex change.
A somewhat sloppy fake ID, perhaps with one supporting document.
A reasonable set of identification papers, capable of fooling most routine checks.
An established identity that could go with the character to the grave.
A fully supported identity, complete with history, full government documentation, alibis, and witness.
Influence- This shows the weight your characters words and opinions carry in the mortal world.
1 Dot - Moderately influential( You can whisper in the mayor's ear)
2 Dots - Well Connected(You know your state Senator's personal phone number)
3 Dots - Position of Influence(You know several Governor's and Senator's personal numbers in your region)
4 Dots - Broad Personal Power(You have the current presidents personal number)
5 Dots - With a few lies and some double crossing you could start WWlll
Rank- your character has in a large and influential mortal organization.
Rank refers to a specific rank your character has in a large and influential mortal organization. This could be military rank, rank in a police department, an organized religious organization, government, a Fortune 500 company, etc. Being a member of the organization has its privileges which can be leveraged from time to time. You can generally use your character's rank to pull for influence or resources equal to half the Rank Background rating at any time, and you'll have to justify to the organization the use of such material. If you purchase the Resources and Influence Backgrounds independently of this one, then your character has his own income and pull, which his rank merely supplements. Thus, a colonel in the U.S. Army should have some Resources to represent his regular paycheck -- the use of his rank would represent calling on the army for special, additional materials. The sorts of assets available will vary with the organization, at the discretion of the ST. A member of the school board can't get assault weapons through the PTA, and an army officer isn't likely to have huge influence over local school policies.
Certain ranks may also require additional supporting Backgrounds and other Traits. One can't be an archbishop in the Church without also possessing a certification as a priest, unless the rank is honorary or falsified in some fashion. Finally, no character in WoDG can start with more than 2 dots in a single entry for this Background without it being well supported by your character’s concept, additional Backgrounds, other Traits, and in your character’s history.
Novice: Army sergeant, squire, deacon, school board member, junior reporter, visiting lecturer, junior manager.
Low Rank: Junior officer, knight, prior, city councilor, beat reporter, new professor, senior manager.
Medium Rank: Captain, baron, abbot, mayor, local columnist, tenured professor, director of marketing.
High Rank: Major, count, bishop, governor, syndicated columnist, faculty department head, junior vice president.
Command Staff: General, prince, archbishop, senator, national news correspondent, dean, senior vice president.
Domain- Domain is physical territory (usually within the chronicle’s central city) to which your character controls access for the purpose of feeding. Some Kindred refer to their domain as hunting grounds, and most jealously guard their domains, even invoking the Tradition of the same name to protect their claims. As part of this Background, the character’s claim to the domain is recognized by the Prince or some other Kindred authority in the city where it is located.
The Kindred who claims the domain can’t keep the living inhabitants from going about their business, nor does she exercise any direct influence over them, but she can keep watch herself and mind their comings and goings. She can also have Allies or Retainers specifically look for unfamiliar vampires and alert her when they find some.
Domain refers specifically to the geography (in most cases a neighborhood or street) and properties on it, as opposed to the people who may dwell there (which is the emphasis of Herd). Domain plays an important part in Kindred society — vampires who lack significant Domain seldom earn respect — but it isn’t an automatic entitlement to status among the Damned.
You may designate one or more dots in Domain to increase the security of your character’s territory rather than its size. Each dot so assigned to security provides a +1 difficulty penalty to efforts to intrude into the domain by anyone your character hasn’t specifically allowed in, and a -1 difficulty bonus to efforts by your character to identify and track intruders in the domain.
A Domain of one dot’s size and two dots’ security, for instance, is small but quite resistant to intrusion, as opposed to a Domain rating of three dots’ size with no extraordinary security.
Each level of Domain reduces the difficulty of hunting checks by one for your character and those whom the character allows in. It also adds to your starting (not maximum) blood pool. If you use the domain security option, each dot of domain security raises the difficulty of hunting checks by one for uninvited vampires.
Domain (both size and security) can be used with pooled Background points.
• A single small building, such as a single-family home or a social establishment, enough for a basic haven.
•• A church, factory, warehouse, mid-rise, or other large structure — a location with ready but easily controllable access to the outside world.
••• A high-rise, city block, or an important intersection — a location or area that offers areas for concealment as well as controlled access.
•••• A sewer subsection, a network of service tunnels, the enclave of homes on a hill overlooking the city — a place with inherently protective features, such as an isolated mountain road, bridge-only access, or vigilant private security force.
••••• An entire neighborhood, an ethnic subdivision like “Chinatown” or “Little Italy,” or a whole suburb. As noted previously, characters in a coterie can share their domain resources for better results. Six to eight dots secure all of a small town or a distinct city region as a domain. Ten to 15 dots secure an important but not geographically huge city sector, such as “the docks,” or “Highland Park.” A large city itself might be a hundred-plus Domain points, as with Atlanta, Dallas, Geneva, or Baghdad. A city such as New York, London, Paris, Rome, Sao Paolo, or Shanghai would require many hundreds of Domain points.