Realms determine what or whom a changeling is targeting with a cantrip. Combined with an Art (which determines what the cantrip does), Realms define the limits of a changeling's magic.
This realm concerns itself with mortals and other supernatural beings (such as vampires and wraiths), but not other fae. The higher the realm, the less personal knowledge the caster needs of the target.
● True Friend: A well-known confidant, buddy, etc.
●● Personal Contact: You have had a long conversation with this person and know their name.
●●● Familiar Face: You recognize their face, but do not need to know their name.
●●●● Complete Stranger: You need no prior information, but the person cannot be your enemy.
●●●●● Dire Enemy: This person must be your enemy or in direct competition with you (e.g., a bitter rival).
This realm governs all creatures of the Dreaming.
● Hearty Commoner: Commoner changelings.
●● Lofty Noble: Any changeling with a noble title.
●●● Manifold Chimera: Chimerical creatures or items.
●●●● Elusive Gallain: Usable on all fae beings not categorized above (Nunnehi, Inanimae, or anything else unexplainable but related to the Dreaming).
●●●●● Dweomer of Glamour: Anything composed purely of Glamour (cantrips, treasures, dross, etc.). (Note: You must possess this level to attempt to counter any cantrips cast).
This realm encompasses animals, unliving organic matter, elements, and non-supernatural forces of nature.
● Raw Material: Unliving, organic matter (rope, paper, stone, etc.). Inorganic materials like steel do not fall under this realm.
●● Verdant Forest: Living, organic plant material (excluding animals).
●●● Feral Animal: Living, non-sentient animals (self-aware/sentient animals fall under Actor).
●●●● Natural Phenomena: Natural occurrences (weather, volcanic eruptions, earthquakes, etc.).
●●●●● Base Element: Governs natural (carbon-based) elements or the traditional four: fire, water, earth, and air.
Prop governs objects that are not natural and are crafted from human hands, including formerly natural objects crafted into something else (e.g., wood sculptures or paper mache).
● Ornate Garb: Objects commonly worn (clothing, rings, tattoos, etc.).
●● Crafted Tool: An item with no moving parts (swords, shields, but not guns or morningstars).
●●● Mechanical Device: An item with moving parts that does not need fuel to operate (includes computers requiring electricity).
●●●● Complex Machine: A single item with moving/electronic components and an easily understandable mechanism (toaster ovens, cars, printing presses; excludes computers and TVs).
●●●●● Arcane Artifact: Any crafted item not listed above featuring complex, esoteric components.
This realm determines the area of casting, allowing a changeling to affect multiple targets. (Note: You must still possess the requisite Actor, Nature, or Prop realms to affect the specific targets within the scene; Scene 3 alone cannot affect a playground full of kids).
● Chamber: Up to 25 sq. feet
●● Cottage: Up to 200 sq. feet
●●● House: Up to 750 sq. feet
●●●● Park: Up to 2,000 sq. feet
●●●●● Kingdom: Up to 50,000 sq. feet
This realm allows the caster to set a "delay" on a cantrip, allowing them to cast it, leave the area, and have it trigger later without their physical presence. The dots determine the maximum delay time.
● One turn
●● One hour
●●● One day
●●●● One week
●●●●● One month