Tiny Force is a pinball-inspired battle game where players assemble teams of unique characters, each with different abilities, strengths, and weaknesses
As the Lead Developer, I was responsible for implementing the game's core technical systems, from initial prototypes to the Steam version.
Developed gameplay prototypes to test and validate core mechanics.
Implemented gameplay systems, character mechanics, and the core gameplay loop.
Developed UI systems, screens, and interactive elements.
Worked on multiplayer functionality and supporting game systems.
Created custom Unity Editor tools to streamline development.
Ported the game to Steam and integrated Steamworks achievements and cloud saves.
Maintained and debugged gameplay and system functionality throughout development.