I'm a Senior Unity Developer and UI Programmer with professional experience dating back to 2011, building games and interactive applications for PC, mobile, VR, and AR.
I specialize in C#, UI architecture, gameplay systems, modular software architecture, development tools, and performance optimization. Throughout my career, I've worked across the entire development lifecycle, from prototyping and feature development to optimization, platform integration, and release.
I focus on building maintainable, reusable systems and tools that improve development workflows. I've also contributed to technical planning, code reviews, mentorship, and collaboration with multidisciplinary teams.
Unity · C# · Gameplay Systems · OOP · Design Patterns · Modular Architecture
UGUI · UI Toolkit · UI State Machines · Localization · MVVM
Unity Editor Tools · Addressables · Steamworks · Steam Cloud · Photon · Git
Profiling · Physics Optimization · Distance-Based Culling · Performance Debugging