Guard disappearance indicates feat activation.Sometimes guard will fade before disappearance.
Feat icon will also flash/start.From initial flash (first frame) to exit flash (first frame change) is duration of feat.From exit flash to refill flash (first frame change) is cooldown.
Startup is from guard removal to the feat icon's initial flash.Startup also includes the set time for trap placement ("Guard/icon" / "Placement").
Action is a special timer dependent on the feat.For example: a trap's time to activate once a player is detected in its radius.
Radius and diameter: using official values, a few feats can be used to calculate other radii relatively.- Method 1 - brick tile; 1 brick length short-wise is close to 1 meter.- Method 2 - radial brick; dependent on radius of a standard feat.- Method 3 - using Arcade, distance in meters is counted until you reach within 15m (lock/detection range).- Method 4 - using Arcade, use distance relatively to the radar. Repeat same distance against a player.
Use damage counter to list damage. Maximum damage is in the center, minimum is at the edge.Healing is done over and under 1 HP of estimate. Continue until final value is found.Healing example: 'is the heal 12 HP?' lower to 1 HP. Heal. Do 11 damage. If killed, heal cannot exceed 12. If not, heal must be greater than 12. Continue until final value is found.