For everything: record from before the prompt to when you can lock on again.
Kill Time: From prompt disappearance to HP regen/kill confirm is the kill time.- Can also use skull on status bar as kill confirm.- If no prompt, use guard (either when it starts to fade, or when it fully fades [+66ms, guard disappears 25% each 16.66ms]).- If no prompt nor guard, use tunnel vision bars.- If none are available, recording cannot be used.
Duration: From prompt disappearance to guard reappearance is your duration.- Game: Set your guard to never exit, and time the frame it re-appears after an execution.- Menu: From first entry frame of second preview to -1000ms of first frame of the repeat is duration.
Health Gain: <4001ms = 20HP "Short", 4001-5000ms = 35HP "Medium", >5000ms = 50HP "Long"
For duration cancels, check first frame -3 enter guard/ragdoll switch position.For duration extension, check using breach/dominion's player status bar. The timer will start.
For ragdoll collisions, duration will be cancelled prematurely upon impact and cannot be used.For effects, 2 frames (33ms) before effect for kill time.
If ledging is shown during trailer/preview, it is guaranteed.If not, test in Citadel (deathmatch) for ledging. If not shown in the preview, however, likely it cannot ledge or its ledge is 'passive' and not exciting (i.e. body falls down on the cliff edge and slips off slowly, rather than being slammed off the cliff).