Quarterly One

Unit - 3 Web Design

Monday

Asynchronous

1.5 hours

Journal

Social Media Journal Prompt


What social media sites/applications do you use?


How have these web applications influenced your life?


What prompts might you use when leading a discussion with students around use of social networking applications that can expand on the conversations you had in Unit 1 and transition into the design of their own websites?


Learn

Basic html

Days 3-4 of Unit 3 focus on understanding and using basic html. To strengthen your content knowledge, review the following resources:

READ: History of HTML, w3resource

READ: HTML Introduction, w3schools.com

Note that w3schools is a very rich web development site with tutorials and references on web development languages covering most aspects of web programming. The site focuses on simplicity but while tutorials start at a basic level, they move all the way up to professional references. As time allows, feel free to review different aspects of the site.

TRY: Write HTML Using Notepad or TextEdit, w3schools.com

Follow the instructions on this page to create, save and view a simple html page. Note: If you will be using a Mac, make sure to follow the instructions in this document before you begin your work: Creating HTML Files on a Mac.



Review

Review Unit 3: Web Design


This section prepares students to take the role of a developer by expanding their knowledge of programming and Web page design and applying it to the creation of Web pages, programs, and documentation for users and equipment. Students learn to create user-friendly manuals, Web sites, and program interfaces. Students apply fundamental notions of Human Computer Interaction (HCI) and ergonomics. Code documentation and hardware and software limitations are also explored. The notions of hierarchy and abstraction are central to computing. They are crucial to the translation between machine code and a user-friendly interface, to creating reusable code, and to the design of software that is broadly applicable rather than solving only a narrowly defined problem. This unit makes these abstract ideas concrete by focusing first on real-life (non-computing) examples, and then on the specific uses of hierarchy and abstraction in computer science.




Tuesday

Synchronous

3:30pm - 5:00pm

Links and resources will go live on Tuesday at 3pm

Q1a ECS Tuesday Sept 20th 22-23

Please be ready to share and discuss your responses to the journal prompt.

The asynchronous LEARN activities are designed to prepare you for lesson planning with your group.

Q1 Lesson 1 Template: Introducing Basic formatting in HTML (5)

Q1 Lesson 2 Template: Explore image editing (6-7)


Wednesday

Asynchonous



Prepare a presentation highlighting different parts of the lesson plan strategies used


Thursday

Synchonous


Q1b ECS Thursday Sept 22nd 22-23