Craig Armstrong and Phil Kim organized this workshop (by which we mean we solicited highly talented facilitators to join our team, wrote the proposal to gain acceptance into the Academy of Management PDW program, and organized everything leading up to the event). Phil and I are grateful for the dedication of our facilitators toward developing novel learning experiences and sharing those insights with workshop participants.
These are the materials we used to run this workshop. They include introductory slides, instruction cards for game design, artifact cards for promoting ideation, and one-page summaries of the concepts we gamified. If you want to run a similar workshop you should consider using materials similar to these - and - find ways to capture, report, and share the work products of each design team.
Contain facilitator pics, overview and benefits of games, instructions for creating games, and examples (PDF)
Craig A made laminated 3x5 cards communicating seven principles for learning from games. At least one deck of these cards was available at every design table for reference.
Adapted from: Houser, R., & DeLoach, S. (1998). Learning from games: Seven principles of effective design. Technical Communication, 45(3), 319-330. (link to ProQuest Document Preview)Artifact cards are good for stimulating and multiplying ideas during brainstorming. Sometimes picking up a random card can suddenly connect two otherwise unconnected thoughts into a novel idea. Craig made several custom decks of artifact cards for the "connect-the-dots" and "entrepreneurial ecosystems" concepts for designers of those games.
In many cases you can make a professional looking deck of cards for $10 or less (but Craig suggests using 3x5 cards of Post-It Notes as earlier-stage versions for prototyping artifacts and/or game cards).
Not all of the participants are necessarily experts in the particular concept for which you're creating a game. These one-page summaries emphasize the major constructs, relationships, contingencies, and contexts for how the concept "works." Here are summaries we used for the 2018 workshop: