Game pieces, tokens, and cards from board games provide artifacts that can trigger new insights through analogies for game designers. I (Craig) introduced this particular game development kit (top image) at the USASBE meeting in January 2018 in an experiential learning showcase session.
Game cards and blank 3x5 cards are useful for creating artifacts really fast to develop your ideas for games in entrepreneurship education. It usually starts with creating a "narrative" about what the particular concept or theory is, such as writing out the main constructs and their relationships on blank cards. Those constructs and their relationships can be represented by game tokens, play money, dice and spinners, etc., to capture "the game" at an abstract level on your table top.
Once you've done this, you can imagine contexts, boundaries, situations where players are rewarded or penalized as they play the game. A good example of artifacts for this stage are Monopoly's Community Chest and Chance cards. For example, "Forgotten Uncle offers $100k in Friends and Family Financing" is a "chance" card that could be used in the "Initial Idea to Unique Advantage" paper.