Creative levels. Custom mayhem.
Season 4: Creative Construction is out on 10th May, adding Fall Guys Creative, an in-game level editor that lets you build custom Rounds. Builder Beans can turn our iconic obstacles into chaotic courses and then share them with the community. And in the spirit of sharing, here’s a sneak peek at the upcoming update…
Everything changes on May 10th. Fall Guys Creative is a game-changing way to experience the Blunderdome, and we’re so excited about it that all future Rounds made by the Mediatonic team will also be made with the tool too. With the new editor, you can finally design the Round of your dreams. Choose your theme and plunk down your favourite obstacles to best the Beans who take up your challenge.
You can generate a Share Code that you can share with friends to play in a private lobby called a Custom Show. If you want more Beans to blunder through your chaotic creation, you can go beyond the lobby and share it with the community. We’ll be curating Playlists—a new type of Show, which will include some of our favourite Fall Guys Creative Rounds. You can find the new Playlists in the Show Selector.
We can’t wait to see what you make. Stay tuned we'll be rolling out more updates about Fall Guys Creative in the lead up to launch, including info on how Cabined Accounts can participate too!
The Blunderdome Construction Crew has been hard at work testing the boundaries of our level editor. Season 4: Creative Construction will receive over 50 new Mediatonic-made Rounds throughout the season, with 20 available at launch via Solos in the Show Selector.
We can hear them hammering and sawing away in the Blunderdome right now, and they’ve promised to share more when the sawdust has been swept up. We’re sure Digi’s giving them some great tips!
Welcome to the all-new Fame Pass. Instead of one pass covering the whole span of a Fall Guys’ Season, we now have multiple shorter Fame Passes that cost less but reward you with more value for your playtime! The first Season 4: Creative Construction Fame Pass 1 has 6 iconic Costumes for you to earn as you play, plus bonus Costumes and cosmetics to unlock after you complete the main levels of the Fame Pass!
A few highlights are the Does Not Compute Costume, which is an entire computer, and the multi-faceted Low Poly Guy Costume. Or maybe peck away at the competition in polygon style with the Pixel Pigeon Costume, all available in the first Fame Pass!
Grab your toolbelt and we'll see you in the Blunderdome for Creative Construction on May 10th!
Here is what to expect with Creative Construction!
NEW ROUNDS
A whopping 50 Creative Rounds crafted by Mediatonic’s Blunderdome Construction Crew will be released throughout Season 4, to keep beans busy while new builders are getting used to the toolset. We’ll be kicking things off with 20 of these Rounds straightaway in Solos! Here’s just a few of the fun-tastic new Rounds available to play:
Beans Ahoy!
Airborne Antics
Scythes & Roundabouts
Runner Beans
Fan Flingers
Uphill Struggle
Spinner Sprint
Lane Changers
Gentle Gauntlet
Square Up
Slide Showdown
Digi Trek
Shortcut Links
Upload Heights
Parkour Panic
Data Streams
Gigabyte Gauntlet
Cube Corruption
Wham Bam Boom
Firewall Finale
NEW ADDITIONS
Fame Pass
From now on, you’ll get multiple consecutive Fame Passes in Fall Guys that last between 4 and 7 weeks! The revamped passes have proportionately more Costumes, Colours, Patterns and Emotes than our previous Season Passes, and Fame Pass 1 will come with 6 Costumes for you to earn. There is also a free Progression Path available.
Challenges
We have DOUBLED the number of daily challenges for players, but decreased the number of weekly challenges. The total rewards you get from completing all challenges are higher than previous seasons in spite of the lower number of available challenges. We have also removed Marathon challenges for the foreseeable future.
Duos Changes
Team Rounds will no longer be present in Duos mode, but will remain in Squads.
FIXES AND IMPROVEMENTS
Previously, players were able to exploit FPS on a computer and get “speed boosts” when using drums on levels like Lily Leapers. We have significantly reduced the ability to do this
We have greatly improved “bodyblocking”. Players should feel significantly less disruption when colliding with other players on all levels
Shortened intro cams on rounds that had the longest intros
Improved the elimination screen by making it faster + more zoomed in
Improvements to the physics of Blast Balls. They now have a consistent explosion at all ranges
Squads will no longer be forced to spectate in finals if all of their squad is eliminated
Fixed instances of some patterns appearing blurry when in the menu on Nintendo Switch devices
Fixed instances where the final picture would not display for players in Pixel Perfect
Improved instances where Hex tiles would not despawn on all Hex levels
Increased the number of small tentacles that spawn during Kraken Attack
Fixed instances where the force field would disappear in some camera angles during the Squad version of Volleyfall
Fixed instances where the variation of the Round would appear to change during the intro cam of Hex-a-Ring
The Fall Guy is no longer able to mount the platform underneath the conveyor belt in Whirlygig
The Fall Guy will no longer suddenly stumble due to a misaligned platform in Track Attack
Added the Yeetus variation back to Big Fans as it was previously missing
Fixed instances of FPS drops when cannons would launch for the first time on various levels
Players are no longer able to jump between the tracks on Rock and Roll
Fixed various issues when the countdown timer ends on Jinxed, such as erratic behaviour of other players or players appearing stuck
Fixed cannons appearing quieter when closer, and louder when farther away on Lily Leapers
Fixed instances where Rhinos would spin in place instead of chasing players on Stompin’ Ground
Fixed instances of Volleyfall starting with uneven teams in Solos
Fixed timer not appearing on some finals such as Kraken Attack and Jump Showdown
Fixed various patterns having the incorrect tile appearing in the customisation menu
Improvements to various freezes on Nintendo Switch when loading menus
Fixed instances of being unable to open Parties on PS4
Fixed some crashes when receiving a “Join Party” error in game
Fixed inactive cannons on Pipe Dream