This lesson includes:
Creating base, boss, and cut features from sketches
Adding fillets to smooth edges
Creating a circular pattern
Adding drawing views
Adding centerlines, center marks, and dimensions to the drawing
Construction - Using Circular Pattern
Lesson 1 - Parts - Overview
You can begin with the first section or skip to a later section to bypass tasks you already know how to do.
Setting up a new part document
Creating the base feature
Adding a boss feature
Creating a cut feature
Adding fillets
Adding a shell feature
Editing features
Completed Part
Lesson 2 - Assemblies
An assembly is a combination of two or more parts, also called components, within one SOLIDWORKS document. You position and orient components using mates that form relations between components.
In this lesson, you build a simple assembly based on the part that you created in Lesson 1.
This lesson discusses the following:
Adding parts to an assembly
Moving and rotating components in an assembly
Creating display states in an assembly
Objectives:
Lesson 3 - Drawings
Opening a drawing template and editing a sheet format
Inserting standard views of a part model
Adding model and reference annotations
Adding another drawing sheet
Inserting a named view
Printing the drawing
This cube is made up of 7 parts. I recreated it using metric calipers from a 3d printed cube. That is why they are not all perfect measurement as the ed printers is not perfect. Each part is printed and is with in .01 percent error of each other.
In this lesson, you learn how to build the sample part used in the Fillet Features tutorial. You can capture the symmetry of a knob in the design intent of the part. You build one half of the sample part in this lesson, then in the Fillet Features lesson, you mirror the model to create the other half. Any changes you make to the original half are reflected in the other half.
The steps include:
Using relations in sketches
Adding draft angles to extruded features
In this lesson, you learn how to build the sample part used in the Fillet Features tutorial. You can capture the symmetry of a knob in the design intent of the part. You build one half of the sample part in this lesson, then in the Fillet Features lesson, you mirror the model to create the other half. Any changes you make to the original half are reflected in the other half.
The steps include:
Using relations in sketches
Adding draft angles to extruded features
Draft
Varfillet
Asym fillet
Mirror
In this lesson, you create the candlestick shown below. This lesson demonstrates:
Creating a revolve feature
Creating a sweep feature
Creating an extruded cut feature with a draft angle
Revolve
Filet
Sweep
Final
In this lesson, you create the candlestick shown below. This lesson demonstrates:
Creating a revolve feature
Creating a sweep feature
Creating an extruded cut feature with a draft angle
In this lesson, you learn how to create a linear pattern and a circular pattern. A linear pattern is a one- or two-dimensional array of features. A circular pattern is a circular array of features.
The steps include:
Creating an oblong cut
Creating a linear pattern
Creating a circular pattern
Using an equation to drive the circular pattern
Revolve
Cut extrude
Linear Pattern
Circular Pattern
In this lesson, you learn how to create a linear pattern and a circular pattern. A linear pattern is a one- or two-dimensional array of features. A circular pattern is a circular array of features.
The steps include:
Creating an oblong cut
Creating a linear pattern
Creating a circular pattern
Using an equation to drive the circular pattern
Extrude
Extrude
Linear Pattern
Cir Pattern
In this lesson, you create this hammer head using loft features.
A loft is a base, boss, or cut created by connecting multiple cross sections, or profiles.
This lesson demonstrates the following:
Creating planes
Sketching, copying, and pasting the profiles
Creating a solid by connecting the profiles (lofting)
Adding a flex feature to bend the model
Loft
Loft
Flex
Planes
In this lesson, you create this hammer head using loft features.
A loft is a base, boss, or cut created by connecting multiple cross sections, or profiles.
This lesson demonstrates the following:
Creating planes
Sketching, copying, and pasting the profiles
Creating a solid by connecting the profiles (lofting)
Adding a flex feature to bend the model
Loft
Loft
Flex
Planes
Start a sketch for a part.
Sketch a rectangle and a circle.
Save the sketch.
Dimension the sketch.
Extrude the sketch.
Change the view of an extruded part
I like having 4 mouse gestures, I tryed to use 8 for the assinment and disliked it. Have those task on the gestures did not help or make it faster for me to complete the object. I have my mouse gestures set up for Redo on the right undo on the left measure on up and start sketch on down
Using SOLIDWORKS, you can create 3D sketches. You use a 3D sketch as a sweep path, as a guide curve for a sweep or loft, as a centerline for a loft, or as one of the key entities in a routing system. A useful application of 3D sketching is designing routing systems.
This lesson introduces you to 3D sketching and describes the following concepts:
Sketching relative to coordinate systems
Dimensioning in 3D space
Mirroring features
3d Sketch
Linear Pattern
Linear Pattern
Using SOLIDWORKS, you can create 3D sketches. You use a 3D sketch as a sweep path, as a guide curve for a sweep or loft, as a centerline for a loft, or as one of the key entities in a routing system. A useful application of 3D sketching is designing routing systems.
This lesson introduces you to 3D sketching and describes the following concepts:
Sketching relative to coordinate systems
Dimensioning in 3D space
Mirroring features
First 3d sketch
Second 3d sketch
Front view
Final
First sketch
Mirror
Final