UE Interactive Real-Time Trophy Gallery / Showroom
Work project (company/client).
Product concept: trophy-based career progression (idea provided by lead).
My work: end-to-end real-time implementation — 3D assets, lighting, UI flow, and scalable gallery environment for hundreds of trophies.
I designed and built the entire piece end-to-end: concept, 3D assets, materials, lighting, camera work, UI screens, and the underlying interactive system.
Scaled from 58 to 612 trophies by moving from manual creation to a modular trophy generator (5-part assembly).
Built a scalable trophy gallery where the environment expands with collection growth.
Implemented interactive UI flow: menu → walkthrough → trophy detail view.
What’s inside
Main menu UI + bilingual presentation (EN/JP)
Cinematic walkthrough (in-engine camera sequence)
Trophy detail view with description layout and navigation / paging
Modular scene setup for scaling the number of trophies and layouts
My responsibilities (100%)
Art direction & concept
3D modeling / lookdev (assets, materials, presentation)
Lighting & post-processing (real-time mood + readability)
UI/UX implementation (layout, states, interaction flow)
System / engineering (data-driven content, navigation logic, scene integration)
Tools / Tech
Real-time engine: Unreal Engine 5.3
UI: UMG / Widgets
Scripting: Blueprints
DCC: Blender
💼 Available for CG / Real-Time / Technical Artist / 3D Generalist roles
Contact: / angelinaether
/ ether.art___
Portfolio: https://etherart.wixsite.com/ether
Project story
This is a company work project (an internal product/client-style order). We’re developing a business application with a career progression mechanic: when users reach goals, they unlock trophies. The core trophy concept and the message/content shown when a trophy is awarded were defined by my lead.
The initial brief was minimal: 58 trophies awarded for goal completion. Later the scope scaled up to 612 trophies, so we started by building a trophy generator: one trophy system assembled from 5 modular parts, allowing us to produce the full set through combinations. At this scale, we needed a dedicated Trophy Gallery — an interactive space where the “room” expands as the collection grows.
This video shows my implementation of the gallery: the real-time 3D scene, lighting/lookdev, presentation, and UI flow (menu → walkthrough → trophy detail view). Although it was built as part of my current role, I’m open to collaborations
create TROPHY blender 5x 4part = 612
create trophy BLENDR
A small elven world, shaped from light and intention ✦
This cinematic scene is a study of atmosphere —
where composition, lighting, and color come together to create a living space.
The environment was assembled using assets from FAB and other 3D platforms,
then carefully arranged, lit, and brought to life inside Unreal Engine 5.6.
I focused on:
✦ Lighting design (fully built by me)
✦ Composition and scene balance
✦ Material adjustments and visual harmony
✦ Camera motion and pacing
✦ Sound layering and atmosphere
The scene transitions between two states:
— Day: light, airy, playful, with natural elven tones
— Night: deeper, mystical, with blue and golden accents
All audio was selected and layered to match the emotional flow of the scene.
This piece reflects my approach to building worlds —
not from scratch, but through careful selection, transformation, and harmony.
UE 5.6
FAB and other 3D platforms
Video Preview: [https://youtu.be/18f0ftrhxsY]
Overview Elevate the atmosphere of your industrial, sci-fi, or urban environments with this high-quality Emergency Warning Lights Pack. Designed specifically for real-time environments in Unreal Engine 5, these assets combine professional visual fidelity with high performance and technical flexibility.
Key Technical Features This pack utilizes multiple technical approaches to ensure these lamps fit any performance or visual requirement:
Multiple Animation Approaches: Includes Blueprint-based, Material-based (Shader logic), and Node-based animations.
Diverse Light Behaviors: Supports Static, Constant, Pulsing, and Broken / Flickering light modes.
Fully Customizable: Easily adjust color, light intensity, radius, and animation speed for realistic environment interaction.
Production Ready: All lamps are fully looped, seamless, and ready for immediate use.
Optimization & Quality
Optimized Performance: Clean project structure with no unnecessary redirectors or unused plugins.
High-Quality Materials: Features detailed textures and realistic glass shaders.
Plug & Play: Easy to integrate into any project with no external plugins required.
Demo Scene Included: A complete showcase environment is provided to demonstrate all functionalities.
Best Suited For:
Parking & Transportation systems.
Emergency & First Responder scenes.
Sci-Fi & Cyberpunk environments.
Horror & Thriller levels.
Industrial & Factory areas.
2026 三TH三R
ANGELINA Popova