I specialise in creating audio in a software named Famitracker. Famitracker is a music tracker that recreates the sound chips featured in NES and Famicom systems. This has allowed me to make a variety of 8-bit sound effects and music for projects I have made. I also like to compress normal songs into 8-bit songs as a hobby. I have no knowledge of music theory. This is mainly for my projects and for fun.
This is a song I made to play within my 3D Medieval Fantasy Village. It features an array of harps combined with a very faint and slow drums and a bass using 2 different channels. I feel like it really captures the hidden forest village aesthetic well and makes good use of multiple channels to create an echoing effect on the harps.
This is the boss theme of the demo of T-Wrex. Much like the main level theme, its is made up of many instruments that mainly take up a single channel such as the bongos that fade into the drums or the two lead channels of different pitches. I believe it does a great job at making the gameplay feel intense to help achieve the comedic irony that the boss can be defeated by simply walking over him.
This is the main level theme to my demo of T-Wrex. Most of the song is composed of the same channels and patterns that are toggled on or off to change the song. The exception being the lead which is composed of two channels to create a slight echo. I think I succeeded in creating a song that matches the tone and upbeat energy of the simple forest level.
Here are a selection of kicks and impact sound effects used in T-Wrex that are made from white noise and occasional drum hits.
This is a wind sound I created by combining three white noise channels with various pitches and volumes
Here is a humming sound I created through a pulse channel and triangle channel