What are some benefits of using Augmented Reality(AR) in Education?
There are a number of studies support the enhancement of education with the implementation of AR.
One of the main strengths of using AR in classrooms is that AR can create a more hands-on and experiential learning environment by imitating real-world events(Zhao et al., 2023). An example could be enabling students to explore and learn about different areas for virtual field experiences using applications such as Google Earth. This feature would be exciting to research and learn about complicated or impossible places to explore, such as projecting images of the past for place-based learning during history lessons. Throughout this experience, students can see what the place looked like before the development.
The use of AR promotes an ideal learning environment for learners who benefit from visuals since AR provides images rather than texts for learning contexts. For example, when learning about the human body, especially for places that are difficult to visualize, such as muscles or bones, the educator can use AR to project the appropriate body parts and support students' understanding.
Several studies present that AR can promote collaborative learning by facilitating peer teaching through shared representation(Matcha& Rambli, 2011; Radu & Schneider, 2023). While looking at the more interactive and practical image, learners can explain their understanding to each other more effectively. As it projects in details of the images that are more challenging to describe with texts or 2D images, students can collaboratively learn by sharing access to the same information. In addition, AR gamified learning can encourage cooperating or competing with peers to solve problems and gain new knowledge.
Students will be motivated to learn since the concepts can be more accessible to grasp using interactive features that AR can deliver. Students can freely investigate for an understanding of abstract concepts by using 3D models, animation, or simulation. According to Radu(2016), as cited in Radu & Schneider(2023), users reported positive feedback, especially with higher engagement, such as having more fun, wanting to repeat the experience, and being highly satisfied with AR.
Implementation of AR can improve accessibility and inclusivity in the classroom. For example, book reading applications like Bookful make the learning experience more engaging and fun by projecting the books in 3D. Using video or audio descriptions and differentiated-level books can walk through the process for students, regardless of their literacy skills, to explore different books in an interactive way to enhance their learning experience. Real-time AR language translators also support a welcoming learning environment for all students. Overlaying the translation on top of the content could invite all learners, especially ELL learners, to participate in learning exercises.