The Problem

Electronics, a branch of physics, encompasses circuit design and electron study under diverse conditions. Taught in higher education and secondary schools, the subject has a broader focus in secondary education. However, teaching electronics poses challenges in comprehending abstract attributes like current and voltage, requiring tools such as multimeters and oscilloscopes for measurement. Practical lab experience is vital for students to actively engage and apply theoretical knowledge, but traditional labs face limitations due to hardware, budget, venue constraints, and accessibility issues after class hours. Financial demands for physical laboratories can be substantial, and wastage of electronic components is a common issue, leading to environmental concerns.

The COVID-19 pandemic has further complicated matters, disrupting hands-on opportunities with school closures. As uncertainties about the pandemic persist, alternative strategies for electronics education become crucial. Advanced instruments, adequate space, skilled personnel, and equipment maintenance pose challenges. Moreover, the rapid increase in student populations adds to the complexity. To address these issues, exploring virtual reality (VR) technology as a turnkey solution is promising. While current simulation tools are mostly 2D or schematic-based and web-browsed, employing VR can offer immersive and intuitive experiences, enhancing electronics education in an engaging and innovative way.