I have been coding since I was a child. I am most experienced with Unity.
I can help with programming mechanics, implementing UI, and implementing animation/ graphics
QR Code for https://katamarang-art.itch.io ->
As part of my university course, I created a roguelike called Eden, based on games such as Hades or Cult of The Lamb. It features procedural level generation, a couple of diverse enemies and a boss. In the future, I want to expand on the level generation and combat, adding more stages and different types of enemies. I worked on the programming myself and used premade assets which I had edited.
Currently in university we are doing Character Balance and QA, for this Module, I have decided to create a movement mechanic that allows the player to Harpoon towards the an enemy and launch off them, similar to the Bash mechanic in Ori and the Blind Forest. I coded the entire thing myself, and have been using place-holder assets for the art.
Later I went back to improve the look of the level and fixed some major bugs.
One of the first drafts of the level
Movement
The final draft that was created afterwards, in my own time
Created for the GMTK Game Jam 2025, I did the UI art and the implementations, including the animations and sound effects
In 2023 I participated in GMTK, a 48 hour game jam where teams of players had to work together to create a video game. It is one of the largest online game Jams each year. A team of 9 other participents and I worked together to create Sneakerdoodle, a reverse stealth game where you have to be noticed by as many people as possible. I worked as a Character Artist and UI designer.