I have been coding since I was a child. I am most experienced with Unity.
I can help with programming mechanics, implementing UI, and implementing animation/ graphics
QR Code for https://katamarang-art.itch.io ->
As part of my university course, I created a roguelike called Eden, based on games such as Hades or Cult of The Lamb. It features procedural level generation, a couple of diverse enemies and a boss. In the future, I want to expand on the level generation and combat, adding more stages and different types of enemies. I worked on the programming myself and used premade assets which I had edited.
Currently in university we are doing Character Balance and QA, for this Module, I have decided to create a movement mechanic that allows the player to Harpoon towards the an enemy and launch off them, similar to the Bash mechanic in Ori and the Blind Forest. I coded the entire thing myself, and have been using place-holder assets for the art
The current level to test the mechanic
< Will insert gif when I can record it>
Created for the GMTK Game Jam 2025, I did the UI art and the implementations, including the animations and sound effects
In 2023 I participated in GMTK, a 48 hour game jam where teams of players had to work together to create a video game. It is one of the largest online game Jams each year. A team of 9 other participents and I worked together to create Sneakerdoodle, a reverse stealth game where you have to be noticed by as many people as possible. I worked as a Character Artist and UI designer.