I have been coding since I was a child. I am most experienced with Unity.
I can help with programming mechanics, implementing UI, and implementing animation/ graphics
In 2023 I participated in GMTK, a 48 hour game jam where teams of players had to work together to create a video game. It is one of the largest online game Jams each year. A team of 9 other participents and I worked together to create Sneakerdoodle, a reverse stealth game where you have to be noticed by as many people as possible. I worked as a Character Artist and UI designer.
As part of my 1st year in university, I created a roguelike called Eden. It features procedural level generation, a handful of diverse enemies and a boss. I worked on the programming myself and used premade assets which I had edited.
In my third year of university I created a game off of the 'Bash' mechanic from Ori and the Blind Forest. I coded the entire thing myself, and used place-holder assets for the art. It was praised for its polish and satisfying design.
One of the first drafts of the level
Movement
Later, I updated the level to fix some major bugs and added the backgound seen above