This year I am working with Embergate Studios to produce a game currently called Project Vanahiem. It is a game inspired by games such as Horizon Zero Dawn, Ark Survival Evolved and School of Dragons. It is an open world survival game where players can tame dragons and work along side each other to finish their goals. The game is currently in very early pre-production, and I work as a concept artist and 3D Modeler.
<-- The Sand Dragon, one of the first dragons encountered in the game
Design, Model and UV by me
<-- Common Fire Dragon
Design, Model and Texture by me
As practice, I will often make fantasy creatures within Blender. These are some of my favourite and best
This was one of my first attempts of mixing 2D and 3D
^ Practiced modelling and rigging
< Practice Modelling for a 3D printer
Often while working on the background of a comic I will make the background first in blender. This allows for better shot composition and saves time. I will split the renders into a colour pass and a line pass, which gives me more control over the final outcome
These were all from a scrapped comic of mine. I used a custom shader to get the effect I wanted
These renders are for my current comic, Clockwork Arcanum.
I used a custom shader to give me more control over the lighting so I could better integrate it with the 2D drawings.