More Projects

Project: Reaper

March 2022 | Team Lead, Game Designer- Systems, Combat, UI/UX

2D Hack n' Slash | Unity | Team Size: 9 | Duration: 10 Weeks

Designed and implemented heroes & enemy types focusing on "controlled chaos" and diversity. Led a team of 9 for 10 weeks.

CRYOGENESIS

June 2022 | Game Designer- Systems, UI/UX, Level

3D FPS Puzzle | Unreal 5 | Team Size: 5 | Duration: 10 Weeks

Designed main state change system, assisted in level design

N.E.M.A.

December 2021 | Game Designer- Systems, Level

2D Puzzle Platformer | Unity | Team Size: 3 | Duration: 5 Weeks

Designed main ON/OFF mechanic, enemies & obstacles; co-designed 5 levelsÂ