CRYOGENESIS

Platform: PC (Downloadable)

Engine: Unreal

Team Size: 5

Project Duration: 10 Weeks 

Playtime: 15 minutes 

Build: itch.io 

Game designer

Designed water/ice state change mechanic and other systems; assisted in level/puzzle designs

Additional Responsibilities

UI Designer

Wireframed and implemented menu UI

Postmortem

Iteration: Main Water Mechanic

As the class was largely focused on making a prototype around a single strong design pillar, I focused on the aspect of affordance, and chose water as my medium to deliver that message. The main water mechanic went through several iterations before we landed on the final version. 

Version 1: Heat and Freeze rays can switch water's states between ice, water, and steam.

Version 2: Heat and Freeze rays only affect the area that they were hit in. 

Different element, but Zelda puzzles making platforms with water and magma was an inspiration here.

Final Version: Heat and Freeze rays affect all connected bodies of water at once.

Conclusion

This was my first Unreal game, and I am glad that this project made me want to make even more Unreal games. 

+Made me realize the power of Unreal, especially in 3D.  

+Iterating puzzle mechanics was a valuable experience since they require me to step into the player's shoes. 

-I was too busy to work on implementing major mechanics.

-No time for visuals- this became an issue when trying to showcase the connection between different bodies of water. 

The game actually had a drastically different origin (a Divinity-inspired terrain-based puzzle RPG) before pivoting to the current design.