Meet The Team

Brady

Hi, I am Brady Rackley, a first-year industrial engineer at the Georgia Institute of Technology. I grew up in Atlanta, Georgia, and just turned nineteen. Throughout my life, I have always loved the environment and being outdoors, and one of my favorite places to explore is water because of my love for fish. This game correlates with the tragedy of the commons with overfishing as well as the direct effect of overfishing on the environment. Personally, I have partaken in population research of sharks and searching for the critically endangered Smalltooth Sawfish breeding and nursing grounds with NOAA. We have successfully tagged 3 Smalltooth sawfish over the 4 years, and I helped catch and tag sharks for a week for 4 years down on West Andros Island in the Bahamas. Conservation has always been a large part of my life. My Eagle Scout project was building a habitat for Wood Ducks in metro Atlanta, in a park called Blue Heron. I also participated in a Ducks Unlimited service project where we went through the prairie finding and counting eggs of ducks to get a general estimate of the population growth. Fishing and the environment have always played a large role in my life and I am passionate about this game and the message it is sending because of this.


Nathan

Hello, I'm excited to introduce myself as a member of the team that designed End of the Line: An Overfishing Odyssey. My name is Nathan Drury, and I have a passion for adventure, the great outdoors, and preserving our planet's natural beauty.

Growing up, I spent most of my time exploring the forests, mountains, and lakes of my hometown in Park City, Utah. Those experiences instilled in me a deep appreciation for the environment and a desire to protect it for future generations. That's why I'm so excited to be working with a team that shares my values and is committed to sustainability. In addition to having a strong appreciation for nature and sustainability, I am also fascinated by neo-medieval fantasies.  I have spent countless hours watching shows such as Netflix’s The Witcher and reading books including George R. R. Martin’s A Song of Ice and Fire collection.  All of these stories have always appealed to me more than any other genre due to their vast contrast from the real world.  Neo-medieval fantasy opens the door for so many unique and exciting elements that I can easily immerse myself in their stories. Coming from a vast background of engineering, I also have a very creative and artistic mind.  I have lots of experience with modeling designs (both 2d and 3d) and it has contributed to the development of my team’s game greatly.  Digital design has always been one of my strong suits as I have designed many logos, posters, and websites. Whether it's protecting the natural habitats of my hometown or creating a game to teach others about sustainable practices, I'm always motivated by the potential to make a positive impact on the world, no matter how small it is.



Nick

Hey guys, I am currently a student at the Georgia Institute of Technology, where I am majoring in Material Science and Engineering. I am an avid scuba diver, and I became a passionate environmentalist due to his love of the ocean. I frequently scuba dive in the Bay of Kotor, located in the tiny country of Montenegro. In Montenegro, I have involved myself in environmental cleanup initiatives. I became particularly interested in overfishing after attending a seminar at Georgia Tech. 

In my free time, I enjoy playing various Real Time Strategy (RTS) and Turn Based Tactic (TBT) games such as Hearts of Iron IV, Civilization V, Men of War: Assault Squad 2, and Total War: ROME. In the past, I have created many maps for these games. I am also interested in the history of the Byzantine and Ottoman empires. My passion for strategy games and medieval history inspired him to create End of The Line, where players immerse themselves in the neo-medieval world of Sorlia as fishermen, and must cooperate with one another to ensure their collective survival. I hope to use his prior map-making experiences to make Sorlia as immersive as possible, and to hopefully inspire players to get involved with initiatives that will tackle overfishing. 

Evan

My name is Evan and I am a computer engineering major at Georgia Tech will a passion for sustainability and a love for sea life. With the limited resources on the planet, I believe it is imperative to use them in the most efficient way possible. In fact, I initially became interested in computer engineering to find more efficient ways to use the energy that we have. Since I grew up in Georgia, I frequently visited the Atlanta Aquarium, and have always loved the majestic sea life they have there. Among my favorite creatures are the penguins and the sea otters. My enjoyment of the aquarium has inspired him to seek greater protections for oceanic life, including against the threat of overfishing.

Games were a large part of my childhood, especially video games. I have many fond memories of playing Mario levels with my brother and trying to solve puzzles in The Legend of Zelda on my own. My favorite game growing up was Fire Emblem: Awakening, which sparked my initial interest in neomedievalism and neomedieval games. Since then, I’ve been a sucker for any games that focus on swordfighting and using magic. In my experience, the added immersion of video games allows them to tell a different type of story than any other medium, which gives them a unique way to tackle the overfishing issue. I am currently playing through The Witcher 3.

In this podcast, Brady, Nick, Nathan, and Evan talk about why overfishing is a major issue that needs to be addressed, and how they plan to help tackle this issue through their creation, End of the Line:

End of the line podcast.mp3