List of Enigma machine simulators lists software implementations of the Enigma machine, a rotor cypher device that was invented by German engineer Arthur Scherbius at the end of World War I.[1] and used in the early- to mid-20th century to protect commercial,[2] diplomatic, and military communication.[3]

One of the key objectives for the Allies during WWII was to find a way to break the code to be able to decrypt German communications. A team of Polish cryptanalysts was the first to break Enigma codes as early as 1932, however the German used more advanced Enigma machines making it virtually impossible to break the Enigma code using traditional methods. In 1939 with the prospect of war, the Poles decided to share their findings with the British. Dilly Knox, one of the former British World War I Codebreakers, set up an Enigma Research Section at Bletchley Park, England. He worked alongside Tony Kendrick, Peter Twinn, Alan Turing and Gordon Welchman. Together they developed a complex machine called the Bomb used to workout Enigma settings from intercepted German communications. The first wartime Enigma messages were broken in January 1940. Being able to decrypt German messages gave the Allies valuable information which has had a major impact on the outcomes of WWII.


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Our Enigma machine emulator is replicating the encryption process of the Enigma M3 series that was used by the German Navy (Kriegsmarine). It is fitted with a UKW-B reflector. Later on through the war, it was replaced by the M4 series which included a 4throtor.

Before pressing any keys on the keyboard section of the machine you will need to apply the required settings. To do so you will need to click on the rotors to adjust the wheels initial settings and then make the required connections by clicking on the different plugs (bottom section of the machine) to connect letters from the plugboard.

I am not sure the different rotors deserve their own subclasses. They will just be different instances from a same class. Also, I am not sure there is a concept of rotor size in the classic Enigma machine, just a set of rotors of identical sizes than can be put in various positions.

one letter never gets converted to itself (this is not really required strictly speaking but a lot of ideas used to break Enigma are based on this so as non-nazi citizen, I'm glad this property was true when the machine was heavily used).

The real military enigma had 3 rotors, but apart from that had another entry entry wheel (essentially an unmoveable rotor), a reflector and a plugboard. The flow was first the plugboard (which swapped several pairs of letters, depending on number of plugs), than the entry wheel, than the rotors, the reflectors, the rotors again but this time reversed, the entry wheel reversed and the plugboard again.

The machine had 3 rotors, plugged in in any order, taken from a set of delivered rotors (which got larger at times). This also adds to 'why you are subclassing rotors when these differ only by initialization'.

When increasing the turns member variable consider increasing it mod 27 or something. Overflow won't happen in real scenarios, but in theory the Enigma machine could encrypt a string of arbitrary length, while your implementation will fail somewhere above 2GB because of algorithm (and much sooner because of memory ;)

As I mentioned above, I wanted to implement all the parts of the machine (rotors, reflector, plugboard etc) and their behaviours in code and wire them together like a real machine and it would functionally replicate the real machine.

I assumed I could model the rotor and its wiring and just plug that into the machine model and it would magically work. This is kind of true, but what I failed to recognise initially was that when the signal returns back through the rotors via the reflector (see my Enigma article for context here) it goes back through the wiring in the reverse direction. Seems obvious but it didn't occur to me straight away.

Some implementations of Enigma machines I have seen do store the reverse wiring for this purpose. This is a valid approach and it's probably more efficient to do it this way. But in my concept it would look out of place. So I generate it on the fly.

I knew exactly how to implement the alphabet rings. They are simply an offset on the wiring array. As in the real machine the rings have no effect on the wiring, they just translate the orientation of the rotor with regard to the wiring (again refer to my Enigma article for further detail).

This all worked perfectly except that you need to add AND subtract the effect of the translation when referencing the wiring array as the signal moves across all the rotors. The ring settings change how each rotor is positioned relative to its neighbour. This took me a long time to get my head around because the analogy in code is not easily apparent on the physical machine (at least it wasn't to me!).

A Test function is simply a function in your test file called (by convention) Test. The descriptive name is usually something like the name of the function in the source code that is being tested. I strayed a little bit from this convention for my Enigma code because I wanted to show I was testing a function of the machine.

The first test I wrote was to test Encryption using my machine model. Because the details of the real Enigma Machine are well known, I could of course generate a test case based on a known config that would produce a known result.

It is an interesting little machine, it grows on you. I have written a Z30 simulator in 6502 assembly for the KIM Uno based on the description and wiring found on Wik Anders article. This was part of the #1KbChallenge and #RetroChallenge2017

As a teacher I wanted to give assignments to my students, but (IMHO) the available simulators were not intuitive enough. We worked out the first version of this simulator with Jos Antonio Matte, an engineering student at PUC Chile. The simulator was functional but a bit unstable, so I created this second version. Please let me know if the simulator is being used in new institutions. If you find any bugs or have comments feel free to contact me.

This enigma machine simulation using an Arduino Uno and a Touch Screen LCD focuses on an accurate implementation of the three wheel Enigma I and Enigma M3 and the four wheel Enigma M4. The double stepping anomaly is correctly implemented as well. The plugboard can be left empty, set up with the standard 10 plugs or up to 13 plugs can be used. When 10 plugs are used, the Uhr switch, a device that was invented to further scramble the plugboard settings can be used.

The source code for the enigma engine used is available at the Google Drive linked below. A couple of examples are available that decode encrypted text provided by APC Magazine and another product called the Enigmuino. The files in question are called EnigmaSerial.ino, EnigmaSerialAPCMAG.ino and EnigmaSerialEnigmuino.ino

The Enigma machines were a series of electromechanical rotor ciphers based on a German engineer, Arthur Scherbius's invention [5]. Enigma machines were widely used by Nazi Germany during the World War 2. British scientist Alan Turing, leveraging on earlier breakthrough by three Polish military intelligence cryptanalysts Marian Rejewski, Jerzy Rycki and Henryk Zygalski, led the effort to break the cipher. Poor configuration and usage of the machine also facilitated the cryptanalysis. Breaking Enigma was a very important breakthrough that supported the Allied forces' war efforts, without which the outcome of the war and the world we live in today might have been quite different.

This enigma emulator has been developed by Leelar Thaophialuang as part of a set of demonstrators of basic cryptography techniques created in the School of Computer Science and Engineering at NTU Singapore under Anwitaman Datta's initiative, and captures the functionality and complexity of the Enigma machine. The emulator only simulates the three rotor Enigma M3 (Army; Navy). Reference materials for further reading can be found in the acknowledgement section. The last tab provides the actual emulator (works on Firefox & Opera).

When a plaintext letter is pressed on the keyboard, the pressed key triggers an electric current which goes through the rotated components of the Enigma Machine. Once the current reaches the destination, a bulb that is coresponding to the ciphertext lights up. Encipherment with Enigma is special in that the same plaintext letter will not yield the same ciphertext letter next time (polyalphabetic substitution). This is due to the fact that every time a letter is typed, the right most rotor is rotated one step so that when the same letter is pressed again, it would not be enciphered as the same ciphertext letter. To add complexity to the enigma's encipherment, a plugboard was introduced to allow pairs of letters to be swapped before it actually goes through the movable elements of the Enigma. To make things even more complicated, different settings can be applied to every element of the Enigma machine so that different settings would uniquely generate different overall encryption.

Plugboard (Steckerbrett in German) allows incoming signal or outgoing signal to be swapped first before it goes through the rotors or goes out to the Lampboard. Introduction of the plugboard to the Enigma machine made it more robust. Normally, plugboard setting is manually created by plugging two wires together, and the number of pairs are limited to 10 pairs only. The plugboard has an additional constraint that no single letter can be mapped to two different letters. Any letter that has no pair is implicitly mapped to itself.

The rotors (alternatively wheels or drums, Walzen in German) are the main component of the Enigma machine. Every rotor has 26 contacts (letters) associated with 26 pins. The pins and contacts represent the 26 alphabets A-Z. A rotor individually can be seen to realize a monoalphabetic substitution cipher. For instance, in the Rotor 'I' (above Figure), the pin associated with the letter 'A' is wired to the letter 'E'. The complexity and security of the Enigma machine comes from the use of multiple rotors in a cascade, and their changing relative positions, which realize a polyalphabetic substitution. Each rotor has its own notch, used to indicate the step the rotor is in at a given time point. 2351a5e196

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