Core Competencies
Story Formation
Game mechanics design
Team management and direction
World Building
Character Design
Expert proficiency with Miro, Nuclino and other collaboration software tools
Data Structures and Algorithms
Data Analysis and Statistics
Unity Engine, c#, Python and SQL
SOLID Programming
Intermediate Proficiency in Japanese
Basic proficiency in French
Hobbies.
Playing games, watching anime, reading, writing, watching simplified history videos on YouTube and drawing are things that I love and love to do.
Interests.
Currently, I'm interested in the use of generative AI, large language models and intensive narrative and character design to create dynamic NPCs that still fulfil the primary function of being sources of information and emotional connections to players.
Work experience
Junior Virtual Reality Developer
Blimey.TV, Ontario, Canada
JANUARY 2024 – PRESENT
• Develop and test Virtual reality experiences for the Oculus Quest 2 and 3, ensuring alignment with Game Design Documents.
• Suggested and implemented a new feature in a VR experience, resulting in increased positive player feedback and inspiration for the Lead Designer.
• Discovered and fixed an overlooked bottleneck in an experience, showing initiative and saving the lead developers time, increasing our optimization benchmarks by 10%.
Quiva games
Lead Game Designer and Project Manager
February 2022- December 2023
Reorganized and restructured game development and design process documentation, increasing team fluidity, knowledge-sharing capacity and harmony in a remote workspace.
Devised and implemented a dynamic ability system for collectable characters in Cyberspawns, enhancing character uniqueness and strategic gameplay depth.
Managed and led game projects by creating roadmaps, delegating tasks, and creating visual graphs to track progress.
Made and maintained well-documented and dynamic GDDs using a mix of knowledge-sharing tools: Nuclino, Miro and Google Docs, providing clear and comprehensive information and instructions to multiple teams.
Conceptualized and balanced various game mechanics to ensure engaging gameplay.
Collaborated with cross-disciplinary teams to identify requirements and align technical solutions with business goals.
Education and Certifications
B.Sc
Bachelor's of Computer Science
From: Algoma University, Ontario, Canada
(2022-2024)
First Class (Honours)
B.MLS
Bachelor’s of Medical Laboratory Science
From: Babcock University, Ogun, Nigeria (2014-2021)
First Class (Honours)
Best overall graduate
Certifications
Unity Certified Associate Developer- Unity
Game Design- Coursera
Virtual Reality Specialization - Coursera
Unity Development - Udemy
Java Technologies - National Institute of Information and Technology (NIIT)
Multimedia Design - NIIT
Emotional Quotient Empowerment - Babcock University
Project Management - New Horizons
Farmz2u Startup
September 2021 – December 2021
Unity Developer and Marketing Associate
Created a web-based farming simulator that enables farming enthusiasts to learn about sustainable farming practices and see the likely outcomes of mitigation practices against risks associated with farming.
Researched data and information related to farming to implement realistic AI that improved the educational value of the simulator.
Developed new marketing and product strategies that improved product standing for potential investors.
Created content for social media pages to educate, engage and attract new and existing customers.
Madiee games
Game Design Intern
December 2021-February 2022
Designed original and intuitive storylines.
Designed readable and directive game design documents.