Prerequisites: 10 Renown
Your deeds are starting to be known around the area.
Travel Vouchers: The citizens of the city benefit when you’re around, you should come by more often! You can travel to this city for half price. When travelling please note that you are using this feature in the post.
Prerequisites: 20 Renown
You’re starting to make a name for yourself! You might get recognized in the streets, given friendly waves by shop keepers, and approached by people with problems that need solving. Keep up the good work!
Well Connected: You’ve helped the people of this area, they want to help you back! At the start of each month gain one contact from the city.
Discount: Your exploits have helped secure the trade routes of the area. You get 20% off when making purchases in the city. When purchasing items from this city please note that you are using this feature in the post.
Prerequisites: 40 Renown
You’re the hero that this city deserves, and needs! While beloved by the people, the official government has started taking notice. Who knows, maybe you’ll get the key to the city.
Reward: City specific, gained once you reach this rank.
The Isles are pleased to have a hero of the seas and land within their midst.
Choose one of the following benefits:
Admiral of the Ocean Sea: You are given your choice of a Sailing Ship, Warship, or Galley with full crew ready to serve you and maintain the ship as you deem fit. You may do as you please with this ship, if you choose to have it work missions and jobs on its own it will provide a passive income of 500gp a month, so long as it has at least 3/4 of the month (rounded up) to perform other jobs and duties outside of your control.
Island Getaway: You are given permissions to a small island in the Isles. This island is capable of holding up to 20 room points worth of structures. When building a structure on this island you do not need to pay the “Acquiring Land” cost. The Kuokoa Islands will provide a 10,000 gp budget for renovations of the island.
The Republic is thankful for your aid in its continued progress.
Enchanted: A master Artificer within Croit offers an infusion to you, choose one of the following Artificer infusions to permanently receive on an item:
-Arcane Propulsion Armor
-Armor of Magical Strength
-Boots of the Winding Path
-+2 Enhanced Arcane Focus/Defense/Weapon
-Helm of Awareness
-Mind Sharpener
-Radiant Weapon
-Repeating Shot
-Repulsion Shield
-Resistant Armor
-Returning Weapon
-Spell-Refueling Ring
Research Assistants: Anytime you wish to utilize the People’s Library, an aid is deployed to help you. Anytime you perform the Research downtime activity it takes 2 days of downtime instead of a week.
Your presence has caused much gain for the empress and brought about rumbling throughout the Yctlan Jungle.
Taming the Beast: Upon reaching this renown level you are able to gain a dinosaur mount of CR 8 or below.
Herb Masters: The herbalists and alchemists of Genursh’k see you as a valuable ally and are willing to assist in any brewing you should look to undertake. Whenever you are brewing a potion it takes 3/4 less days of downtime (rounded up to the nearest day) as well as 1/4 less gold (rounded up) to create the potion(s).
Vahenite is an expensive resource, but to the floating city its friends are worth such expense.
Home in the Skies: A miniature floating island is created for you with which you may do as you please. The island can accommodate a Large structure, though the city will provide a Medium structure with two bonus rooms of your choice. Should you wish to move your island it follows the rules of movement for ships, though may travel to any city. Moving it to a city it has not previously been requires a payment of 100gp to the city for a permit.
The city of mages has grown to respect and owe you a debt, one they intend to repay.
Key to the Sanctum: A key is given to you. When this key is held against a flat, vertical surface that is at least 7 feet tall and 5 feet wide for one minute it creates a door to an extradimensional dwelling that lasts for 24 hours. This dwelling is a large structure in which you may build rooms that do not generate an income. After the 24 hours has passed, or the key is used again, the door vanishes. The key may be used an amount of times equal to your proficiency bonus per long rest, and when it recreates the door the extradimensional space is exactly as it was left when the door vanished previously. If you are within the extradimensional space when the 24 hours pass you are shoved out to the entrance of where the door was.
The Tower’s Treasure: When researching you have no maximum amount of lore points you may have at one time. Anytime you utilize the Research downtime you gain 3x as many lore points as you normally would.
After all the aid you have provided to the Walled City, the people have begun to look at you with a new respect. Should you allow it they will even welcome you as one of their own.
Kearlochian: For the purposes of the laws within Kearloch you are no longer considered an outsider. When purchasing land within Kearloch you only need to spend 1,000 gp instead of the usual 3,000, other discounts may be added after this reduction.
Nezzian Ally: You are given a custom Wand of Pyrotechnics with 1 charge that recharges at dawn. When fired into the air the burst of light acts as a beacon that a Nezzian patrol will be dispatched to to aid with whatever is harming you. Misuse of this item can cause the Kearlochian leadership to take it.
Resident Alien: You are given a fully constructed Medium structure within Kearloch, as well as a 5,000 gp budget to spend on rooms and other related resources.
After much work alongside the city and the beings in power have deemed fit to assist you in your affairs, so that you will continue to assist them in theirs.
Deals with the Devils: Due to Madinat’s extensive trade network they are able to acquire some of the more “unique” components for magic items. Once you reach this level of renown with Madinat you are able to purchase the special ingredient required to create a magic item for the following prices (based upon the rarity of the magic item):
Common - 100gp
Uncommon - 1,000gp
Rare - 5,000gp
Very Rare - 20,000gp
Gift from the Devil: You are given one of the following gifts of your choosing:
-You gain the ability to speak and understand all languages you can hear
-You gain expertise in deception
-You gain expertise in persuasion
-You never age, magical aging does not affect you
-You no longer need to eat, drink, or breathe
-You gain the ability to read all writing
-You gain the ability to see normally in darkness, both magical and nonmagical, to a distance of 120 feet
You have proven yourself an ally to this city and the forest surrounding it.
Nature’s Bounty: Due to your favor with the nobility of Noirtisser, you gain a passive income from those wishing for you to aid the city further. This income is 5000gp/month.
Friend of the Mother Tree: You receive any Figurine of Wondrous Power of your choice.
Tree House: You are now trusted among the elite nobles of Noirtisser and able to build an Arbenoir in the city.
The guilds appreciate your aid with their continued projects, and now look to aid you in your projects.
The Forges Alight: The supplies and master workers of the guild see you as a comrade, and will assist you to some degree in your own forgework. The completion of a magic item’s crafting takes half the time it normally would (rounded up to the nearest day), and 3/4 the usual gold cost (rounded up to the nearest gold). This is before the effects of the Artificer’s Magic Item Adept feature. Please note you are using this feature when crafting the item, this can only be used in Orndalur.
Your continued survival is paramount to the Everlasting Pearl in the Wastes, and they will work to keep you alive.
Rations: At the beginning of month you are given the ability to take some potions from Pahlthryus’s potion supply using the following point system. You are given 24 Points to use with the following being the costs:
Potion of Cloud Giant Strength - 14
Potion of Speed - 14
Potion of Flying - 10
Potion of Invisibility - 8
Potion of Resistance (chosen variety) - 6
Oil of Etherealness - 5
Potion of Mind Reading - 5
Potion of Gaseous Form - 5
Potion of Heroism - 5
Oil of Sharpness - 4
Potion of Growth - 4
Potion of Climbing - 1