A mobile application is for young people, graduate students, those looking for training opportunities, job seekers, and those looking for study and training centers. It provides rooms for chatting and communication and pages for books and notes to facilitate the search and access process.
The problem:
After graduating and completing their studies, many graduates, researchers, and technicians are forced to search for centers and institutions to train and gain experience and skills in their fields of study, or to search for centers to pursue higher education in them... How can these young people reach these centers without trouble and hardship? How can they reach the vital centers and institutions in the city?
The goal:
Designing a mobile application free of annoying ads and many labyrinths... It brings together all the institutions that provide training, study, and work opportunities and those close to them. An easy-to-use application that does not consume a lot of energy, internet, and phone space.
My role:
UX designer leading the app design from conception to delivery
Responsibilities:
Conducting interviews, paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, iterating on designs, determining information architecture, and responsive design.
The User Understanding:
●User research ●Personas ●Problem statements ●Competitive audit ●Ideation
User research: Summary
I researched the problem of the user and tried to include in my research the most important pain points and problems that the user suffers from, as most young people and graduates suffer from the difficulty of accessing training centers and obtaining vocational training except after painstaking and painstaking research, due to the lack of a platform or site that can Companies and institutions to list vocational training positions. The same goes for postgraduate, in-depth, and educational centers. After identifying most of the pain points, and understanding and studying the problem statement, I built a hypothesis to solve the problems.
Persona: Elesabit
Persona: Jordi
Elesabeth
As a research student and my program is full, I want to find the most important scientific research centers, without resorting to a lot of research, so that I can register.
Jordi San
As a graduated engineer interested in mechanics, I would like to find a platform that includes the most important training centers, without resorting to a lot of research, in order to pass the training period.
Competitive Audit
Competitive audit
An audit of a few competitors’ products provided direction on gaps and opportunities to address The Youth Guide
app.
Ideation
Ideation
I did a quick thinking exercise to come up with ideas on how to address the gaps identified in competitive auditing. My focus was specifically on how to make the app straightforward to use. To reach the largest number of users
Starting the design
●Digital wireframes ●Low-fidelity prototype ●Usability studies
Digital wireframes
Digital wireframes 01
Digital wireframes 02
After some thought and drafting of paper wireframes, I created the initial designs for the Youth Guide app. These designs focused on providing users with personalized instructions for registering, introducing their skills, accessing city facilities, and accessing chats.
Low-fidelity prototype
Low-fidelity prototype
To prepare for usability testing, I created a low-fidelity prototype that connected the user flow of viewing an item about to expire and using it in a recipe.
Usability study: parameters
Study type: Moderated usability study Location: Espana--Catalona Participants: 7 participants
Length: 30-60 minutes
Refining the design
●Mockups ●High-fidelity prototype ●Accessibility
Mockups
Based on insights from usability studies, I implemented design changes such as providing a clear section of the home screen for access to app sections at the bottom of the app.
Additional design changes included adding a search margin to the map page and providing a clearer indication of the city's many important amenities.
High-fidelity prototype
The high-fidelity prototype followed the same user flow as the low-fidelity prototype, including design changes made after the usability study.
Thank you for your time reviewing my work on the Youth Guide app! If you'd like to see more or would like to get in touch, my contact information is provided below.