Tips

(sorry for bad translate)


WHERE YOU CAN TAKE INTERNALS:


Open the Editor.

Click on SAVE AS.

Score qwquu0 and number of level (for example qwquu026).

Click on the SAVE AND PLAY.

Kill youself by a walll or a thorn; you can also go to the flower (or press ESC).

Click on SAVE AS.

Write another name.

Congratulations, now you can easily ruin this level.


HOW TO MAKE GOOD LEVELS:


1) Firstly, you must invent, what will be the meaning of your level. You can make a level for battle (who will be the first in your lev), you can make a difficult level, with some triks, or level where you will just ride and enjoy.


2) Next, you must do all that you invent. If you have already started making level, and, suddenly, you want to sleep or make homework, the best variant is exit the editor, because you will make nothing good.


3) Try to make your level such that it will not boring, such that it will be runed a lot of times. If the person who want to play in your "masterwork" presses "escape" after 2 seconds and goes to menu, it means that your lev needs in big remake.

If you can make the grass, do not be lazy to draw it wherever it is possible. Grass make level in 5 times better. Then you can plant plants to grass. It will be more than 3 times beautiful. But you must not combine trees with barrels and make plants on the ground without grass. Very well looked sedges along the ground.

With images, polygons and grass you can make a lot of interesting things. For example you can make the invisible posigon (better do non do in too often (or better do not do in general )), solid barrels, on which you can ride, ground wuth color of grass, etc.


4) Well, you made ​​your trek! Now you will not be shy if somebody will play it. But be careful, there cought be some errors in your level:

- unreal apple or flower

- unreal killer

- etc.

And if there is somathing wrong fix it.


5) THE END.