Made specifically for the characters of "Cuentos de la Luna de Queso," but can be used on any anthropomorphic biped. In real-time, it takes about a second to generate a full body rig.
Also made for LDQ. The naming convention is based loosely on that of Prof. Ahmed Elmatarawi's, which is commonly used by SCAD students. A secondary version of this tool was distributed to other students.
Tool that replaces the shape node of NURBS curves for quick edits. Also features a sample of my personal library of complex shapes I've coded.
My current project is creating a homemade, optimized version of Maya's constraints by using matrix nodes. Vanilla constraints often have excessive connections, which slow down rigs and clog up the outliner. Matrix constraints fix both of these issues.
What I have right now does work, but I'd like to improve its functionality by creating a UI and changing it so it acts more like Maya's constraints.