With NVIDIA RTX vWS software, CloudXR is fully scalable for cloud, data center and edge networks. The CloudXR software development kit comes with an installer for server components and open-source client applications for streaming XR content from OpenVR applications to Android, iOS and Windows mobile devices.

If you are using a headless Linux based rendernode (no physical graphics card installed), you will need to install a replacement for OpenGL such as MESA to avoid the missing OpenGL libraries message as well as ensure X-server is running as per Autodesk VRED 2016 or 2017 system requirements:


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To illustrate the performance enhancements NVIDIA Quadro RTX GPUs provide, Autodesk compared the performance of the previous CPU-based servers to the new NVIDIA RTX server. The baseline was a dual CPU workstation with 40 cores and 80 threads, representing systems commonly used by the VRED community. When a single NVIDIA Quadro RTX 8000 GPU was added its dedicated RT Cores optimized for real-time ray tracing improved performance by 2.5x. Adding a second GPU doubled performance, while a third delivered 2.85 times the performance of a single GPU, or 6.6x the performance of a dual CPU system.

CloudXR 4.0 introduces new APIs that deliver enhanced flexibility for server and client application development. Developers now have the option to use the cloud, 5G Mobile Edge Computing (MEC) and on-premises servers as the distribution points for XR experiences.

Quantum GIS, commonly abbreviated to QGIS, is a popular free, open-source geospatial suite highly recommended for users who deal with geographic information. The installation of this GIS software needs you to have admin rights on the computer where you want to install it. Often, you have to publish maps online, and you do not have the same machine. Taking help from the IT department to set up the software when you have fixed systems sounds feasible, but what if you need to access QGIS on a number of devices like desktops, laptops, and smartphones? In this situation, hosting QGIS on a server in the cloud or a virtual desktop can be the right solution.

When the AWS CloudFormation template has successfully created the stack, all server nodes will be running with the Autodesk VRED application installed on your AWS account. To access the application, from your preferred browser, open the VRED URL listed in the Outputs tab.

The Partner Solution creates VRED instances and an associated security group to enable connection from the CloudXR client or from the NICE DCV web URL. The Partner Solution output displays the primary node URL. Collect the secondary server IP details from the Auto Scaling group instance details.

VRED is offered in three versions, VRED, VRED server and VRED presenter. The target users are high end visualizers. They have some unique features like direct rendering of nurbs surfaces and measured materials for photorealistic rendering. Even if the product is quite expensive compared to other rendering products, it is worth a look if you have to work with CAD data e.g. in the automotive visualization. Here alone the import of complex CAD data and prepare them for rendering is expensive. The measured materials can produce highly realistic images in quite short time frame. VRED can do spectral rendering.

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Despite not requiring as many high-end workstations as traditional VR, Cloud VR can provide high-quality VR experiences. This is because the processing and rendering of the VR experience are done on powerful servers in the cloud. As a result, the user can experience high-quality VR even with their standard device.

Cloud VR requires a combination of cloud infrastructure and network resources to function properly. You will need to connect your coworkers to powerful cloud servers that will provide the computation power to run the VR software and process your 3D data. It also means your company requires a fast and stable internet network (ideally with 5G or other high-speed technologies) to ensure that the VR experience is delivered with minimal latency.

The Simulink 3D Animation server ignores the VRML Script node, but it passes the node to the VRML Viewer. Passing the node allows you to run VRML scripts on the viewer side. You cannot run them on the Simulink 3D Animation server.

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