1. Sketches, Storyboards, Working GDD
https://docs.google.com/document/d/1oWnoj1olZ2B4w18azH42FFCx59KLvUx7PGf5H0DMaz8/edit?usp=sharing
Stalagmic created in EGD
https://xavier-marshall.itch.io/stalagmic
Project Advanced Game Design Document
Andrew Sirkoch - Tools Programming, UI
Hibiki Takaku - Puzzle Programming, Level Design
Xavier Marshall - Systems Programming, VFX
Greg Sirkoch - Audio Programming, Sound Design
Tatum Hobby - Character Design, Environment Modeling, Animation
Julia Krawiec - Environment Design and Modeling, Character Modeling and Rigging
2. Refine and Schedule
Rethink and refine your project based on your resonation of the feedback your team received in class previously.
Reality check on scope of project and schedule
3. Playtest Plan & Promotional Materials
* Playtest: plan and actual test results
https://homepages.hass.rpi.edu/ruiz/EDG_LECTURES/User%20Evaluation.htm
* Printed Project Posters:
approximately 34” x 24” or larger. Please print early, as other students across the campus will be vying for the archival printers soon. You can print archival prints on the Epson 9800 printer in Sage 2410 by appointment only. Please email the archival printer person for an appointment.
Please see details and instructions at: https://sites.google.com/view/egd-fall-23/printing-other-resources
* Video game trailers:
high quality edited high def. 1920 x 1080, H264 mp4 promotional video trailer. Please highlight the general gist of your game and the exciting features, with title, credits for all involved, including sound credits, interaction and gameplay on and off screen (if desired).
1 min. maximum should be enough time to give a person a taste of your game project and for them to want to play it.
You can use any screen action capture program. OBS Studio is now installed in the project space.
How to: https://www.techradar.com/how-to/how-to-record-your-pc-or-macs-screen
You can use Adobe Encoder for good compression: (. mp4 is recommended.) The game trailers will be used by the judges as part of the review process and they may be used as part of a compilation reel.
4. Formal Group Presentation of MEGA Projects
• Your final project game build
• Your personal contributions to the final project (your code, art, writing, design, originally composed music, etc.)
• A readme that indicates your personal contributions to the final project
• Final project video game trailer (High quality edited high def. 1920 x 1080, H264 mp4 (Please include title, overview, interaction, gameplay and credits.)
• Final project poster
• Final project Advanced Game Design Document that also includes your game overview sheet, your user evaluation test and summary and recommendations
• Your git or repository