Games
Games
This page features a selection of my game-related projects. Most started as small experiments in systems and interaction design; some stayed that way, while others grew into something more complete. Unless otherwise noted, all art, sound, and code are my own, built primarily with Unity, C#, Pro Tools, and Figma.
A spatial puzzle game with handcrafted levels and custom physics. Designed for mobile devices.
A casual math puzzler with procedurally generated levels. Designed for mobile devices.
A personal learning project, built as a sandbox for experimenting with procedural generation, modular upgrades, and emergent gameplay mechanics. The project focuses purely on gameplay systems and iteration. There are currently no sound effects and no planned release date.
My favorite passion project, Gyrum, is a gamified non-linear sequencer inspired by Wintergatan’s Marble Machine. Currently under active development with MIDI support in progress. The video shows an earlier version with limited functionality. I aim to release Gyrum in late 2026.
My submission for the Airwiggles Game Audio Comptetition 2024.
Game and art-assets created by Airwiggles and Jon Kelliher. SFX Designed and implemented by me using Wwise and UE5.