Computational Art
Computational Art
This page features a selection of my art experiments. I explore systems, patterns, and emergent behavior through sonification and real-time data, often drawing inspiration from collective processes and hidden order in nature. Unless otherwise noted, all art, sound, and code are my own, built primarily with Unity, C#, Pro Tools, and Figma.
Generative sound installation using live Lichess.org games. Each move shapes a real-time soundscape, translating the game’s progression into an evolving ambient piece. Made with Python and PureData.
An experiment in which complex real time data was generated via a simple zero player game and used to drive a generative ambient piece.
Using Craig Reynolds iconic Boids-algorithm to drive an evolving soundscape, exploring how classic systems of emergence can be reinterpreted through sound. An interactive version is available on itch.io! (Desktop only)
Soundscape driven by the spontaneous synchronization of fireflies, modelled on Nicky Case’s firefly-algorithm.
Generative soundscape based on Aristid Lindenmayers famous rewriting system, where self-similar, tree-like fractals are turned into audio.