Learning Outcomes:

By the end of this course the students will know:

  • The major learning theories as they apply to e-Learning
  • The history of e-Learning as well as it's 'possible' future
  • The diverse forms, features, benefits, and pitfalls of e-learning
  • How to use open source software to build and deliver an authentic e-Learning unit or course
  • How e-learning design and development decisions influence basic cognitive learning processes and principles
  • The emerging evidence on emotional design and social learning
  • Conclusions from three streams of research regarding use of computer games for learning: value added, cognitive effects, and media comparison research

Required Text:

Ruth C. Clark, Richard E. Mayer published March 2016

ISBN: 978-1-119-15866-0

There is NO NEED to purchase the book. You may download selected chapters through the McGill Library. You can download individual chapters or the ENTIRE book for FREE !

I will be posting the PDF version of the chapter on MyCourses.

Articles and other resources will linked on the course syllabus.

Supplemental (open source) texts:

Here are suggested supplemental texts that will help you with your research and projects. The texts are published under a Creative Commons copyright and are free. Please click on the cover page of the first two books to access the articles. I am waiting for link for the 3rd book. This will be posted on your MyCourses Page.

"The open movement is an informal, worldwide phenomenon characterized by the tendency of individuals and groups to work, collaborate and publish in ways that favour accessibility, sharing, transparency and interoperability. Advocates of openness value the democratization of knowledge construction and dissemination, and are critical of knowledge controlling structures."

(Couros, 2006, p. 161)