About
Learning Outcomes:
By the end of this course the students will know:
- The major learning theories as they apply to e-Learning
- The history of e-Learning as well as it's 'possible' future
- The diverse forms, features, benefits, and pitfalls of e-learning
- How to use open source software to build and deliver an authentic e-Learning unit or course
- How e-learning design and development decisions influence basic cognitive learning processes and principles
- The emerging evidence on emotional design and social learning
- Conclusions from three streams of research regarding use of computer games for learning: value added, cognitive effects, and media comparison research