Ease and Ifei:
Ease and Ifei:
The Ease series consists of platforming games that take place in a fantasy world. Control a two-lined alien named Ease throughout a series of 15 games and several spinoffs (that are getting merged into one big game called "Ease Collection") in his quest to protect his home planet, Binsia, from invading forces. Gameplay consists of several different styles of platforming and adventure sub-genres that differ depending on the game. Ease also has an upcoming prequel comic series.
The ifei series consists of fantasy adventure/platforming games with a higher emphasis on action and sci-fi elements. Taking place in an entirely different universe from the Ease world, a member of the Ifei species known as "Yelmon" is forced to protect the universe from dangerous powerful beings. Gameplay heavily varies depending on the game. They can be platformers, top-down adventure games, and Ifei 5 even forays into 3D platforming!
Where to start?
This website is the perfect place to start for new Ease and Ifei fans, as it was designed for them in mind. If you enjoy story and lore, you can start with the "Characters and World" page to learn more about the story and world of Ease and Ifei. If you want to learn slowly over time and want to play what Ease and Ifei are known for (Games!), then check out the "Games" page. If you want to start from square one without regard for quality, then check out the "Legacy Games" page (just know that the audio for these games are removed for copyright reasons). If you are under the age of 13, please check out the Age Guidelines page.
History
Originally started by HatPassStudios on Scratch with the project "Ease Racing DEMO" that released on June 23rd, 2017. The character "Ease" still existed before this, but the projects that were made consisted of an "Ease" and an Ease universe that are absolutely NOTHING like todays. The game was broken and low-effort with no defining features that would even constitute a continuation. However, the character of "Ease" was far from done yet. Four days later, the first chronological Ease game would release called "Ease (Short)". The game featured an original plot, setting, and characters. However, the gameplay was extremely bad, even for a Scratch platformer. The game was also incredibly short, as stated in the title. After this, two sequels were rushed out. These sequels were way better than the original but still bad. Ease 2 was completely different than the original, featuring enemies from the Scratch sprite library and a completely different plot. Ease 3 was basically what Ease 1 wanted to be with an extremely similar plot. However, everything changed when "Ease Quest" released, an extremely short RPG spinoff. This was when Ifei (Not to be confused with Yelmon) appeared in all his copyrighted sprite glory. Yes, unfortunately, in Ifei's early days, he was not Ifei. Instead, he was literally Monster Kid from the indie RPG Undertale (later changed to Monster Kid in a tuxedo). Soon, along followed Ease 4 and Ease 5 (Ease 5 doesn't really count as an Ease game since it was a remix of Spidertest's 3D platformer). Ease 6, one of the first Ease games to actually include online multiplayer (2 eases walking around in a room) released. Ease 7 and 8 then released on the same day introducing a new villain known as "Polo Ease" that forced Ease and Ifei to team together. Ease 9 also released on the same day but that can barely be counted as an Ease either. By this point, Ease games have had less effort put into them than most memes. However, by this point, the Ease universe was expanding massively. All of this stopped though when Ease when on a year hiatus.
Vanouper, already having multiple Ease fangames under their belt, decided to make the first chronological Ifei game. This was simply called "Ifei". However, this game had one defining feature that made it stand out from most of the Ease games, it was WAY better. Even though Ifei was still Monster kid, the gameplay and original characters immediately made it clear that this was not in the Ease universe. The Ease series was still producing garbage (Although, this would change in a couple of years) while Ifei games were slowly getting longer and better. Ease 10 released, which was better than most of the Ease games that released, featuring secrets and actual platforming segments. The Ifei series would go on hiatus for 2 years until 2020, making sure that its return would be a good one. However, the Ease series just kept going, and this is when tragedy stuck.
The Missing Ease Game
By this point, HatPassStudios had no idea what to do with Ease. Until, they got a grand idea for a game. Ease 11 was going to be the best yet. It was originally envisioned as a 3D platformer against a new, evil Ease and was going to focus on Ease's past. It was going to be a prequel and way darker than the rest. Ease was going to try to appeal to an whole new audience. So, why, then, is Ease 11 the only Ease game that you can't look up on Scratch and play? Its simple, HatPassStudios disowned the game shortly after its release. If the Ease series wasn't a laughing stock already, this game was going to make it one. The gameplay was not "bad" compared to the rest of the Ease games. In fact, the gameplay was some of the best the Ease series had seen yet. Was it good? No. Was it better? Yes. The bosses were innovative for the series and the platforming was better. However, the story and writing for the game were absolutely terrible. The game was in-fact, not a 3D platformer that focused on Ease's past. Instead, the game featured some of the worst story and dialogue the Ease series had seen yet (save for the introduction of Ease's current antagonist, The Creator). The game's art was some of the worst yet, as Ease carried an invisible pistol (that you never see throughout the entire game, its introduced to the player as "You got a pistol!"). Ifei's artwork was horrendous and the backgrounds were made up of two colors and bad clipart was used throughout the entire game. The music was, of course, not original. The dialogue and the final boss were the two factors that led HatPassStudios to disown the game though. If you were to play Lsmar2's Ease 11 reupload on Gamejolt, you would see why the original Ease 11 is no longer canon to the Ease series (though its getting remade for Ease Collection). The game's infamous reputation though somehow made it one of the most seeked-out Ease games with several memes and discussions being held among the serie's fans. If you want to play Ease 11, the only way is Lsmar2's reupload of the game on Gamejolt.
The slow rise of Ease and Ifei
Ease's reputation down the drain at this point and Ifei was on hiatus. Ease 12 was shortly released afterwards but it wasn't really notable except for still having The Creator as the true villain. Ease 13 released, which wasn't really good either. Ease 13 was way better than most of the Ease games with its Zelda-inspired open world but it was still not that good. Ease 14 was very ambititious but it was constantly getting cancelled and remade due to HatPassStudio's "A week to make the game or its cancelled" mentality back in 2018 and 2019. However, 2020, as the world went on lockdown, Ease and Ifei shot up from the ground. Ifei 2 released, bringing the series out of the ground. Ease 14 FINALLY released, although it was a cheap SDS project. Ease 15: The Four Mages became the new Ease 14, however the game was never cancelled or worked on at the same time. Ease 16 was also teased as being a 3D platformer, however, this game was cancelled. Ease 15 just remained in limbo for a while, presumably being cancelled. The current version of Ease 15 is still up on Scratch for people to play though. Ease 17 was also being worked on by user DunkGamez, however, it was cancelled. However, on the other hand, the Ifei series was releasing way better games than the Ease series was with Ifei 3 and 4 releasing months apart (which is how games should release). Things were about to get way better for both series though.
The rise of Ease and Ifei
in 2021, everything changed for the better. Ifei Energetic (Ifei 5) released using sceptile1000's 3D platformer engine. It included new levels and even a boss at the end. Ease 2: The Remake also released around this point, arguably completely saving the Ease series. Using Clickteam Fusion 2.5 instead of Scratch, the Ease series was rejuvenated. An Ease 1 remaster was announced after the Ease 2 remaster, completely expanding and recreating Ease 1. However, 2 games weren't enough so Ease 3 and 4 were also announced. Ease Collection started off pretty small, just being for current Ease fans. However, the game drew in quite a few new Ease fans and an Ease gamejolt community was created for the niche fanbase that the small platforming series had. Ease Collection was getting better and better. Originally, the art was made using Clickteam's art editor and Paint while music was made with google's music maker. However, years later, the art is being made with GraphicsGale, giving the Ease series a retro fantasy aesthetic. Meanwhile, music is being made with Bosca Ceoil, which produced several of HatPassStudio's favorite songs such as City, Frostburn, Three Men's Theme, and Dream's Demise. Seriously, the city song just gets stuck in your head! Ifei 6 was also announced in 2022 and released in 2023, being one of the best Ifei games to date. The Ease Community eventually turned into the Ease and Ifei community to attract fans of both series. In March of 2023, the Ease and Ifei youtube channel released to provide information about both series. An Ease prequel comic series was also announced alongside a small NESMaker/GBStudio game that is meant to be the epilogue for the Ease series post-Ease Collection (and include remakes of Ease 1 and 2 just because they were planned to release for the NES all the way back in 2017). The future for both series looks promising and both of its creators plan to deliver the best content possible.