PROFESSIONAL PROFILE
Computer Science/Computer Game Design student with a background in computer game design and development, data structures, and algorithms. Strong technical proficiency with work history with client-server applications, image processing, and systems design. In-depth knowledge of C++, Python, Java, and JavaScript. Strong proficiency with Unity, Phaser 3, and Unreal 4 Game Engines. Highly organized, proactive, hardworking, reliable, and driven with a strong work ethic and a team-oriented mentality.
E D U C A T I O N
MASTER OF SCIENCE
SERIOUS GAMES
University Of California: Santa Cruz
2022 - Spring 2023
BACHELOR OF SCIENCE
COMPUTER SCIENCE: COMPUTER GAME DESIGN
University Of California: Santa Cruz
2020 - 2022
ASSOCIATE OF SCIENCE
COMPUTER SCIENCE
Foothill College
2018 – 2020
S K I L L S
Languages: C#, C++, Python, JavaScript
Game Engines & Frameworks:
Unity, Unreal Engine 4 & 5, Phaser 3, Godot 4
Game Development: Gameplay Programming, Game Systems Design, Level Design, UI/UX, Debugging
Specializations: Educational Games, Therapy & Training Games, Computer Simulations, VR
Platforms: Windows, Linux, Android, macOS
Collaboration & Deployment: Git, Jira, CI/CD, Agile Workflows, Cross-functional Team Collaboration
Developing Skill: 3D Modeling