Leafko is an episodic RPG where players explore dungeons taken over by nature, each with unique gimmicks, secrets, and items. Combat is simplified turn-based with classic mechanics like equipping weapons and magic-wielding plants. Quick-time events influence the environment, adding depth to both exploration and combat.
Set in a forest where plants had become sentient, the world centers around plant kingdoms between different types of plants: leaves, flowers, fruits, and nuts. Each location has its own history and secrets.
In each chapter, Leafko is joined by a new companion with unique abilities, offering varied strategies. Unlike other RPGs, the player controls only Leafko and her partner, focusing on individual character stories and conflicts. Each chapter has its own theme, with gameplay ranging from adventure to puzzles or stealth.
In the magic forest of Forestia, sentient plants called Herbaes have built kingdoms rooted in nature. When an insecure girl named Leafko is chosen as the new priestess, she must lead the sacred Blossoming Ceremony, a sacred rite that renews the life. But a dark force corrupts the ritual, withering both the forest and her body.
To lift the curse, Leafko must retrieve four ancient relics, face her deepest fears, and uncover the hidden truths of Forestia. Guided by different companions, her journey becomes a fight not just to save the forest, but to finally believe in herself.
Leafko was initially released as a free early access game between 2022 and 2024. A full release is expected on Steam in 2025, offering an expanded story and refined gameplay.
Skullbunny is a 2D prototype developed in Unity.
Programming was made by Arturo Meza (enemies AI and physics) and Georgina Romellón (who also designed a level), art direction and concept (animation, pixel art, character design) by me.
An unlucky rabbit is killed near a farm. When he reaches the afterlife, he realizes that only his head has died, so he has a chance to revive. However, the afterlife turns out to be a hell where his greatest fear torments him: being eaten by vegetables.
Playable build is available on Arturo Meza's itch.io. This project has no intention to become a full game.
MechaTactics is a tactical board game for two players. The main focus of the game is to leader an army of robots through a terrain previously designed by the players. Each unit has a range limit, attack power, and health points based on its class.
The board game was developed for a Game Design class in college. It was designed along Arturo Meza and Emilio García, I was responsible for the characters and graphic design. There is only one copy of this game in possession of Arturo Meza.
There are 8 different type of classes: Gunner, Airplane, Bomber, Swordmaster, Engineer, Lancer, Tank and Turret.
Lost Media en Español is an online encyclopedia dedicated to compiling and preserving information about lost or hard-to-find media. The platform is structured in wiki-style articles, organized by various categories and media types.
The website was re-established by Sheiki in 2020, with myself serving as second-in-charge. My contributions have focused on web design, graphic design, text correction, and the overall maintenance of the site. I've written around 60 original articles, and corrected around 1000 articles.
Additionally, I created the official mascot: Quirino, the raccoon.
The SpongeBob SquarePants The Movie: Re-Hydrated is a fan-project that recreates the first SpongeBob's movie. More than 300 artists (including musicians, animators and dub actors) were involved in the project. It was produced by Poisoned Donuts Film and Pasta Dash Creations. The re-animated film was made as a tribute in honor of Stephen Hillenburg, who passed away in 2018.
I animated a scene of Dennis on a retrowave pixel-art style. My contribution can be seen at minute 47:56.
Hemato-jugando is an educational video game focused on hematology. Developed in collaboration with José Carlos Marín, the game was created to assist students of the Facultad de Ciencias Químicas at BUAP in their study of blood-related subjects.
The gameplay features a scientist navigating inside the human body, tasked with collecting and analyzing different types of hemoglobin to understand their characteristics.
My contributions included the creation of 3D models and the design of the main character.